Idea for melee bots to work

GigglesO··1 votes·285 views

Relic shield Passive "sucks to be melee" If Melee all gold shared by and to you is at a value of 1.5.

Thoughts?

Edit: My thought behind this is that as a melee its hard to cs botlane against ranged adc's. This could help make up for the difference in ease to CS obviously we would also need to make this work only if there are two gold gen items within proximity to eachother. Otherwise it would be a tad abuseable for just melee supports.

7 Comments

Whisper871 votes

I think the issue of bot lane is not about income. Here's some reasons why melee is not great bottom:

  1. Melee typically have higher base stats, they want levels early on. Being a lvl behind where they would be in a solo lane is pretty detrimental for them.

  2. Objectives are easier with ADC. A lot of ADC have functions that let them do more damage to towers like Jinx, Trist, Vayne, Lucian, even Ezreal. The main thing is simply their range makes it safer for them to go up and hit a tower.

  3. Scaling is a big deal. Now while something like a Fiora or GP scales very well into the late game, the fact that they are melee and spell reliant makes it harder for them to carry a team fight. They have to go in and out of the fight, play around cooldowns, try not to get cc'd, try not to die to ranged carries. While an ADC can potentially stand at max range and just consistently auto down one person at a time. Now obviously melee carries get penta kills or carry team fights from time to time, my point is it's just a little easier with an ADC.

  4. Really susceptible to poke. Certain things like a Karma who can be very aggressive or defensive can make life hell for double melee, pair that up with an ADC and getting levels could be torcher. Yes, melee bottom laners probably have a very strong like lvl 3 all in spike, probably again at 6. But getting to that point with enough health and farm to actually secure the kill can be tough into a support + ADC combo.

I mean theoretically anything can work anywhere right? It's just a matter of ease. Putting a melee carry bottom is just really risky. Too difficult to pull off to make it worthwhile. So here's why we stick the ADC specifically bottom:

While all champs scale with level to some degree, ADC more than any other class need gold. They actually don't mind being 1-2 level behind solo laners if they get their gold because they auto attack, meaning the base damages from spells doesn't matter much. They just want AD, Crit, Attack speed so they can wack you over and over. Other classes are more suited to using their spells and base damages early on to create plays and advantages, so you want them in solo lanes. It's a win win because you put the ADC, who needs money but not a xp advantage in a lane with a support, who doesn't need either. So he shares XP but doesn't mind it since his partner secures farm for him. He has a partner to help him make sure he gets his money, they protect the flimsier bot tower with a 2 man presence, and everyone gets what they need.

If you put a melee bottom, they don't get their XP that unlike ADC they DO need, and they may get less farm too. And you might not have scaling to fall back on.

GigglesO1 votes

While I do agree with you, Riot announced that they were planning on finding ways to let non-adc's botlane with more consistency. You do bring up some nice points about objective taking, and team fighting and etc...

I just thought I would put this idea out there in hopes that Riot sees it and considers things like this while they are still in the design phase. It will be relatively difficult for them to design other champions going bot lane without having them be busted (season 5 morde anyone?), but as far as gold, I've noticed since the removal of armor runes its harder to just walk up and cs than it was last season.

With that being said, again, I do agree that all 4 points that you brought up need to be addressed, something like relic shield giving more gold for having two gold share items near each other helps ease the pain of trying to cs into ranged champs.

Whisper872 votes

Or maybe they could make it do like additional healing and XP for melee's, but less gold. Or something along those lines.

GigglesO1 votes

I like all of these options, but I still think there needs to be some sort of "two gold gen items are within range of eachother". Otherwise there wouldn't be anything stopping top laners from picking it up.

I'm actually curious about items that would only function in an area of the map too...

Something like Take reduced damage from ranged champions, but only if you are in X area of the map (botlane) and only before minute mark 10. Its probably too complicated, but sometimes it takes a lot of bad ideas to finally get a good one.

Ratpie1 votes

{quoted}

I like all of these options, but I still think there needs to be some sort of "two gold gen items are within range of eachother". Otherwise there wouldn't be anything stopping top laners from picking it up.

I'm actually curious about items that would only function in an area of the map too...

Something like Take reduced damage from ranged champions, but only if you are in X area of the map (botlane) and only before minute mark 10. Its probably too complicated, but sometimes it takes a lot of bad ideas to finally get a good one.

I do not think gold gen items are what makes the difference. First, a lot of people haven't even tried a lot of different melee combos. I have seen a few work (but it is not easy). If you go Melee, you have to have a ranked, high poke, supp like Anivia or Vel Koz. Something that harasses and keeps them back. Then you have to play smart and freeze lane very well. And you have to have a good jungler to keep pressure on them so they can't play aggressive. I went Yorick top once, and someone else was trolling and picked a top champ and was gonna feed if they didn't get it so, I switched even though I was taking the ADC spot. I actually crushed it with a galio supp, because he could poke them and taunt them off while I farmed, but it also helped I could get minions, 1 shot minions at half life early with Q, and we kept rotating up into enemy jungle to take blue.

In reality it just isn't a winning strategy unless you are playing blind pick so they cannot see what you are doing and counter pick it.

GigglesO1 votes

{quoted}

I do not think gold gen items are what makes the difference. First, a lot of people haven't even tried a lot of different melee combos. I have seen a few work (but it is not easy). If you go Melee, you have to have a ranked, high poke, supp like Anivia or Vel Koz. Something that harasses and keeps them back.

I've actually noticed that things like alistar work pretty well too. Just something that can be aggressive, and will keep that poke away though heals. Its unfortunate that most of the healing supports kinda suck because they can't be any more powerful, or adc's would be even more op.

Whisper871 votes

Relic shield already works like that. It doesn't proc if there is no ally nearby.

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