Please also buff the HP rune stats as well
15-90 HP is really something that's not enticing to take compared to +5 Armor or MR.
15-90 HP is really something that's not enticing to take compared to +5 Armor or MR.
It should just be a flat 90 hp.
That's way too high.
[{quoted}](name=A treespook nest,realm=NA,application-id=3ErqAdtq,discussion-id=RFF8uAj5,comment-id=00000000,timestamp=2018-12-05T05:35:22.123+0000)
That's way too high.
not really if you consider the damage reduction that normal amor and mr gives.
90 flat HP is 240 gold in stats. 5 armor is 100 gold in stats and 6 magic resist is 108 gold in stats. That is a significant difference.
What are you basing it on to think that 90 flat is fair? A lot of champs fall below the efficiency line on a HP/armor-MR equilibrium curve at lvl 1, so HP is already more efficient for them. Why give them more than double the amount of gold in HP than they would get from the other 2 defensive options?
[{quoted}](name=A treespook nest,realm=NA,application-id=3ErqAdtq,discussion-id=RFF8uAj5,comment-id=0000000000000000,timestamp=2018-12-07T03:49:15.990+0000)
90 flat HP is 240 gold in stats. 5 armor is 100 gold in stats and 6 magic resist is 108 gold in stats. That is a significant difference.
What are you basing it on to think that 90 flat is fair? A lot of champs fall below the efficiency line on a HP/armor-MR equilibrium curve at lvl 1, so HP is already more efficient for them. Why give them more than double the amount of gold in HP than they would get from the other 2 defensive options?
Ok, but if you decide to run two armor runes, that's 200 gold in stats or two magic resist runes, that's 216 gold in stats. if i ran green tree, I'd rather take the armor and/or magic resist.
So wouldn't it just be better if another health stat rune was added to flex? Instead of making a ridiculous health rune in the defensive stat choice?