An item to make tanks viable again
So we all know that full-on tanks are nearly impossible to play in the current meta. You just get chunked down by items like
and
and
and to a lesser extent,
in a teamfight before you even know what hit you. So how do we come up with items that prevents tanks from being burst to death before they even know what happened without making Brusiers too ridiculously overpowered. I've got what I think would be a good idea. Bear with me as this is a fairly long and detailed post.
Emblem of Valor
Build: Giant's Belt + Chain Vest + Negatron Cloak+ Crystalline Bracer+ 600 gold (total cost 3800 gold - an
level item for Tanks)
+600 Health
+50 Armor
+50 MR
+50% Base Health Regen
Unique Passive: This item grants 7(+1 per 400 bonus health, +1 per 50 bonus Armor)% increase to Armor and (+1 per 400 bonus health, +1 per 50 bonus MR)% increase to MR.
**What this item does:**This item has a similar cost to
and
and will be just as critical to tanks as those are to ADCs. It rewards building bonus health, armor, and MR with more of each while making it cost prohibitive and less beneficial to bruisers who may get 1 or 2 tanky items
Let's look at a current bruiser versus a current tank, both with fairly reasonable builds.
vs.
Build:
with an enchant
and Emblem of Valor
Total Cost: 18328 gold Totals: Bonus Health: 1350 Bonus Armor: 145 and (+13.275% MR) Bonus MR: 90 and (+5.175% MR)
Level 18 Totals
Total Health:3513.2
Total Armor: 265.52 (reduces physical damage by 73%)(42.1% reduction against
)
Total MR:150.82 (reduces magic damage by 60.1%)(49.5% reduction against
)
Build :
with an enchant
and Emblem of Valor
Total Cost :15225 gold Bonus Health: 2300 Bonus Armor: 220 and (+17.15% Armor) Bonus MR: 95 and (+14.65% MR)
Level 18 Totals
Total Health:4326.5
Total Armor: 370.194 (reduces physical damage by 78.7%)(70.6% reduction against
)
Total MR: 170.14(reduces magic damage by 63.0%)(52.5% reduction against
)
So, this reduces the
/
dilemmas for the most part for real tanks, reducing their effectiveness by a little under half (in this example).
Due to the fact that high damage items like
are all fairly high in cost, (3800,3300,3500,3300 respectively), the gold required to build this for bruisers would be fairly build damaging for only a moderate return. For instance, Darius's final item, likely a
or a
costs, at best, 1000 less gold than this item. While Rammus pays a similar premium for this item, he gains about 30% more Armor than Darius did almost triple the bonus MR.
A tank, has lower cost items, the biggest of which is frozen mallet @ 3300 and is only used on some builds. On this build, the highest cost item, other than Emblem of Valor, would be Banshee's Veil at 2750. Part of the lower gold totals is due to tanks getting lower numbers of kills and therefore less gold. This would likely be a high cost, high value option for tanks looking to be more beefy.
Thoughts/Feedback?