How to Balance Katarina without completely nerfing her
There's a lot of people complaining Katarina is OP, and more often than not, I'm in line to agree with them.
Kat has an over 50% win rate against all other mid champions, which is a problem.
That means no matter who you pick, if it's not Kat, you're more likely than not to lose the game.
How that can be considered balanced is beyond me.
Everyone's counter-point to her being OP is to just CC her. The problem is, most CC spells have some sorts of cast time or pre-requisite (yasuo) for mids as well as in general. You can't cast if she kills you mid-cast. Cast times for CC range between 0.25 and 2 seconds. So assuming you begin casting your ultra-low cast time CC perfectly at the same exact instant she comes in with her ult, she's still going to get 1 fairly large damage hit on a champion.
To get an idea of where her power lies in her kit, let's go through her abilities, one by one.
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Passive: On kill or assist, cooldowns are reduced by 15 seconds. So, it resets her Q,W, and E instantly on a kill or assist. It also cuts the cooldown on her ult by 25%/28.5%/33.3%. Ultimate gets a triple kill? ult's back up.
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Q- Blades Bounce to 4 enemies. Dealing flat damage and scaling (+45% AP). On top of that, applies a mark that deals more flat damage and scaling (+15% AP) when detonated. So 60% total AP plus some flat damage.
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W- Spins Blades dealing flat damage and scaling (+60% bonus AD, +25% AP). Also gives her movement speed buff (15%-35%) for 1 second if she hits a champion.
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E- Blinks behind target. Deals flat damage and scaling (+40% AP) to target. Then has incoming damage reduced by 15% for 1.5 seconds.
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R- Daggers for days. High value of flat damage and scaling (+250% AP and +3.75 per bonus AD) on up to 10 times on 3 closest champions. Up to 2.5 seconds cast (4 attacks per second). Interruptible by CC. Applies Grevious Wounds for 3 seconds.
So, how can we give Kat a rework without completely nerfing her ratios to all holy hell. I'd make some small modifications that don't reduce her damage, but how she applies it and the buffs she gets while doing it.
- Passive- Dem resets. Now on trigger on kills. Nothing for assists. You still gets your resets, but you've got to be doing the killing. Other ideas: -Assists give 7.5 second cooldown -Cooldown reduction scales with level
- Q- Blade throw- Now a line based skillshot that will move through up to 4 opponents. Same damage and applies marks. Other ideas: -Reduce damage on consecutive targets hit -Reduce # of blade bounces
- W- No changes.
- E- Damage reduction only applies to champion/target that was blinked behind. All other damage is applied normally. Will add more risk/reward to blinking under tower to finish off an enemy or blinking into a full health team to cast ult.
- R- Now up to a 4 second channel time rather than 2.5 second reducing the attacks from 4/s to 2.5/s. This gives a chance for CC spells to cast before her ult kills you. Also, CD doesn't begin until channeling is finished, so the passive won't let ultimate (which has a very short CD to begin with) self reset. Other ideas: -Only increase channel time -Only remove ult's self-resetting ability.
I know I'm going to receive a lot of backlash (mostly from Katarina players), but I think this is a fairly reasonable power reduction that still allows her to be viable, but steps away from the current Katarina play where all of her abilities deal massive damage and are basically insta-refresh after ulting.
I'm open to discussion of the ideas and would like feedback/other ideas.