new runes idea ( 4 new for every tree)
**Precision tree: **
1.keystone:
**power converter - **
Basic attacks against non-minions deal 60% of AD (instead of 100%) and apply power converter after 1 second.
enemies who are power converter take 5 (+55% AD) or (+40% AP) Adaptively over 4 second,
basic attacks will increase the damage they take by 1 (+5% AD) or (+6% AP) Adaptively up to 5 (+25% AD) or (30% AP) and refreshing the duration .
critical strikes won't deal extra damage instead they will empower power converter to deal max damage: 10 (+70% AD) or (+70% AP) Adaptively over 2 second. (cannot happened more then 3 times over 9 seconds)
2.Heroism: precise ambush - Entering a brush instigates a 2 second channel that, upon completion causes your next basic attack to be empowered : gaining +25 attack range (ranged only) dash to the target enemy up to (attack range + 200) units away (melee only) deals +5% maximum health adaptive damage* and* doesn't utilize as a projectile (ranged only) **(this means it will bypass Wind Wall and Unbreakable.) **
3.Legend: Legend: Piercing - Gain 2% armor penetration\magic penetration** (adaptively)** (+1 per Legend stack) , up to 12% armor penetration\magic penetration (adaptively) at 10 stacks.
4.combat Savagery - Critical strike bonus damage is increased by +15% vs enemies champions Additionally, after kill an enemy champion you next basic attack will have 100% critical chance
**Domination tree : **
1.keystone : Deathfire Grasp - attacking an enemy champion will mark them as "doomed" for 6 seconds, (only 1 marked target at the same time) doomed target are Grievous Wounds and at the end of the duration fires an** undodgeable** **fireball that deals (+ 40% AP) or (+ 50% bonus AD) +15% of missing hp over 2 seconds Adaptive damage (70-30 second cooldown)
2.Malice : Stalker's trick your first basic attack or ability within combat on an enemy champion will apply nearsight for 0.8 seconds. (15 second cooldown)
3.Tracking : hunter's vision increase the range of where you can place a ward by 200 units(800 units in total) wards you placed that lasts more then 30 seconds gain **tracker buff ** but grant +15 gold on kill.
**tracker buff -**now detecting all units within 1850 units regardless of terrain and brush (will be displayed as a red silhouette. This does not render them targetable.)
- "Auto-pings on revealed champions & ward"*
**Ghost Poro ** rework increase sight range by 300 units (from 200 units to 500 units ) now last up to 240 seconds no longer have a limit on how many can being placed at the same time cooldown increase from 3 seconds to 6 seconds
4.Hunter : merciless Hunter deal 2%(+1.6% per Bounty Hunter stack) bonus damage to** impaired enemy champions. ** Earn a Bounty Hunter stack for champion Damage rating takedowns, up to one per unique enemy champion. ("On Twisted Treeline, capturing an altar grant a Bounty Hunter stack, up to once per unique altar.")
Sorcery tree :
- keystone:
Windspeaker's barrier
abilities that hit enemy champion will grand you a 20-80 (base on lvl) (+2-6% (base on lvl) maximum mana) shield for 3 seconds
manaless champion will gain a 30-100 shield for 4 seconds
this shield can be stack up to 5 times
11/9/7/5 second (for target) cooldown
2.Artefact : Netherstride every 4 seconds in combat your next Damaging spell or ability on an enemy champion will steal 25% of their movement speed for 1.5 seconds. (1.5 seconds cooldown) {"means that when you steal their movement speed you don't gain progress for the next on"}
3.Excellence : Meditation - passively gain 5 AP or 4 AD for every 25% base mana regeneration and 50% health regeneration
4.Power : Entropy deals +10% damage to the last enemy champion or large monster you hit but takes +5% more damage form that target. Additionally, if there aren't any ally champion nearby increase you AD by 8% or AP by 10% "Adaptively".
Resolve tree :
1.Keystone : Colossus-God smash your next basic attack after hitting an ability on an enemy champion will have:
- (melee champions only):* fixed range of 600 units deal the same damage in a cone 625 units away creates a wall at the end of the cone for 2.5 seconds that it length is 700 units create a zone in the size of the cone, that grounds and slows by 10% for 2.5 seconds
- (ranged champions only)* deal the same damage to enemies 300 units away fro the main target create a zone in the size of the cone, that grounds and slows by 10% for 2.5 seconds (9 seconds cooldown)
2.Strength : Fearless after being damaged by an enemy champion reduce incoming damage form that champion by 30% up to 6 seconds base on how many more time he damaged you. (20 seconds per target cooldown)
3.Resistance : Courage of the Colossus gain +3 armor & magic resistance (+ 1.5 per nearby ally or enemy champion ) up to +18 armor & magic resistance in total gain the same max armor & magic resistance while nearby an allied tower.
4.Vitality : Perseverance heal for 2.5% of your bonus health every 5 seconds vs an enemy champion Additionally after 15 minutes heals nearby ally champions 1% of your bonus health every second when out of combat .
Inspiration tree
1.keystone : **Hybrid item converter ** when you reach lvl 13 you can combine two items in too one for the cost of both items +1000 gold you can only do it one in every game can not sale the combine item
2.Contraption : **fast-forward ** your heals and shields on ally champion will grant them deja vu for 5 second causing on their next non-ultimate ability cast to reduce the cooldown of the same spell by 15-40%(base on lvl) of the remaining cooldown. (50 seconds cooldown, reduce by 5% for every 10% of the target ally maximum health you healed or shielded )
3.Tomorrow : future vision you to see over walls when out of combat
4.beyond : **star dust ** triggering jungle plants will have bonus effects : Blast Cone : when detonated reveals the area nearby for 5 seconds Honeyfruit : picking up the fruits no longer slow you and have 25% reduce healing for enemy champion Scryer's Bloom: now revealing the full area for 6 seconds for every jungle plant triggered gain 1% movement speed for 10 seconds stacking up to 10 times