Thoughts on Updated Conqueror?

BeatzBoyFTW··1 votes·1,962 views

Conqueror (Precision Keystone)

[New Effect] "Attacks or spells that deal damage to an enemy champion grant 3-15 Adaptive Force (based on level) for 3s (8s for melee). Stacks up to 5 times. When fully stacked, heal for 10% of damage dealt to champions and convert 10% of that damage to True Damage."

For lazy readers:

  • Damage enemy champions grants bonus AD/AP for few seconds.
  • Stacks up to 5 times.
  • After 5 times, grants 10% healing & 10% True Damage (current is 20% True Damage).

Imo, this one looks a lot more promising compared to the current Conqueror we have right now.

Limiting the stacking to just simply enemy champions alone allows the rune to be much less of an annoyance, such as Yasuo with current Conqueror stacking it alone on minions just so his 1st few hits on me guarantees an absurd amount of True Damage.

Other than that, the healing allows to assist those who's in dire need of some oomph to their lane sustains like Riven, although I do think it should be slightly reduced to avoid the healing stats being abused by someone like Darius.

Let me know what you think of it.

23 Comments

keccak2562 votes

reduce healing.

take away true damage.

game has too much max hp or true damage already

BeatzBoyFTW1 votes

Healing I understand, but by taking away the True Damage part, it makes the Rune pretty useless unless they amp up the AD/AP stats.

Warlord Rhinark2 votes

Imo, this one looks a lot more promising compared to the current Conqueror we have right now.

How is 75 AD/AP 45 AD / 75 AP (at max level and stacks) "promising"?

Edit: Fixed the values. I forgot Adaptive Force to AD isn't the same as Adaptive Force to AP.

Moody P2 votes

It's 45 AD

Warlord Rhinark1 votes

[{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=R9swfLHZ,comment-id=00040000,timestamp=2019-02-08T13:06:59.153+0000)

It's 45 AD

No?

At max level, it grants 15 Adaptive Force per stack and it can stack up to 5 times.

15 * 5 = 75.

Moody P1 votes

[slayer-jinx-unamused]

adaptive force is 100% AP or 60% AD

60% of 75 is 45

Warlord Rhinark1 votes

[{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=R9swfLHZ,comment-id=0004000000000000,timestamp=2019-02-08T13:11:29.616+0000)

[slayer-jinx-unamused]

adaptive force is 100% AP or 60% AD

60% of 75 is 45

Well, it wasn't specified, but fair enough, my mistake.

I'll edit it now.

iiGazeii1 votes

All they need to do is reduce the healing to a third for AoE damage (like other sources of spell vamp), and it'll be perfect.

kingDeDeDarius1 votes

And make it melee only

Lord Nick1 votes

Is this currently in PBE?

BeatzBoyFTW1 votes

Yup

iKuma1 votes

I mean its not gonna be used on bruisers anymore and cancer top lane mages will be using it better than bruisers since they can proc it safely and outscale you with it.

Talking about Darius abusing it made me laugh thank you

5050BS1 votes

From Play

Urgot Is AWESOME Illaoi Is very good Darius Is AWESOME Jax Irelia Aatrox Diana Ekko Fiora Garen Kled MasterYi Nasus Pantheon Riven Shyvana Talon Trundle Tryndamere Udyr Warwick MonkeyKing XinZhao Yasuo

Its crazy good

Iota Theta1 votes

I’m gonna do a copy-paste, just cause the comment where I expressed my thoughts was long.

I’m torn.

As for the mechanic, I like the stacking change, as it now actually encourages and rewards sustained fights. I dislike that the only conditional for ranged is stack duration, and can see this becoming a problem on marksmen and mages, especially DPS ones.

I’m hesitant on that it still converts to True Damage and also heals. It’s one of those rune effects that comes across as saying “hey, you don’t need to buy items for a similar effect. Have it for free as your fight goes on.”

Yes, the conversion to True Damage was reduced, but I’d rather it be gone all together. True Damage is, in my opinion, a mechanic that should be kept to a minimum, and putting it on a rune for everyone to use is a bit overkill. The issue with True Damage in this instance is it allows almost any fighter to kill a tank and ignore their armor, without actually building to do so. I almost never see Cleaver or Whisper items for dealing with tanks, only Conquerer, and a number of the Conquerer users are just as deadly against squishies, because of their burstier builds (Trinity, Titanic, etc).

The heal might go to far. Omnivamp can be strong, and, again, could actually encourage less buying of lifesteal for those that can stack this rune, allowing for the building of another strong AD/AP item, will make GW more of a necessity with these users to stop that healing.

In my personal opinion, I think it’s too much on one rune, even with how it stacks.

If I had to choose one aspect to stay/focus on between the healing and true damage, I’d choose the healing, putting more emphasis on sustained fights.

Edit: after having seen some PBE footage of it, while I like the stacking mechanic change, it needs other limitations for ranged than 3s duration of stacks. Some of it is absurb for those types of champs (one gif was a brand healing to full from his ult on multiple dummies).

Titanium701 votes

Yeah the new one is cool. Better game design + fixes all of the problems of the current one.


The only issues that come up with this iteration I see right now.

8s are alot for Melee! That could be quite problematic on lane.

Some Ranged are scarry with this: Althoguh it's not written in the effect DoT seem (at least people think so) to refresh the stacks which (when true) will break Teemo Brand. Besides Cassiopeia is Bonkers no matter what!


EDIT: Finally a smart person tested this out before spreading flase infomartion while claiming it's true!!!

DOT DOES NOT REFRESH! Cassiopeia is still an issue with this. Every other DOT user not so much. ^^

5050BS1 votes

DOTs didnt refresh it for me when I tested. Was there a patch today?

Titanium701 votes

Nah we finally got some people who tested it. And yes it does not. And if you read the rune, that's how it should work.

Yesterday there were a bunch of 'reliable' people screaming how OP Teemo and firends would be because DOT refresh Stacks.

They either lack some reading comprehension or flat out lied - caused some confusion. ^^'

FioraWillCarry1 votes

I don't like it. This new Conquerer is pure shit compared to the current one. By the time you get 5 stacks the fight is already over. Zero point in that stacking bonus. I'm gonna be running PTA instead of this garbage.

FabWarlock1 votes

I can't wait to try the new Conqueror on Ahri, since now ranged champs can use it.

Düff McWhalen1 votes

Did they remove the range/melee distinction?

5050BS1 votes

Yes and No

champion grant 3-15 Adaptive Force (based on level) for 3s (8s for melee)

BUT all attacks refresh it.

SlashStriker1 votes

Riot did what the crybabies wanted - Less true damage

Glad they are taking the feedback on the shitty Bloodrazor tho. AFK jungle forever

Uwhtazn1 votes

It doesn't really need the 10% healing because it would make it almost impossible to kill annoying champions like Tryndamere Yasuo MasterYi Fiora . They would also run the Triumph rune to make them sustain even longer after a 1v1 or during teamfights.

If all else fails, JUST GIVE US FERVOR BACK!!!!

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