The current meta is the worst it has ever been.
Allow me to elaborate.
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There is no reason to pick anything that not a tank or an assassin because it is nearly impossible to kill tanks with carries, while at the same time you have assassins in nearly every role that isn't a tank running around killing you in one or two hits.
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Since the tanks that are currently dominating the meta take FOREVER+1 to kill, it makes pushing even after winning a team fight very hard to do, especially in lower elo where players don't fully understand what to do when they have won a fight. Silver elo is a nightmare for this reason. People win fights and by the time they are done killing off the tanks, they can't secure any objectives, or worse still, the enemy team has already respawned as is securing objectives of their own.
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It is incredibly annoying. More often than not in this meta, if you get hit by anything, you are cc'd from 100% to 0% with no counter play and no way of avoiding it. Chogath and Maokai are great examples of champions that are either nearly impossible, or actually impossible to avoid the cc from. I've had games where i am trying to play AD carry, and the entire game the only thing that happens is maokai initiates with his targeted root, then knocks a teammate back into his team before they can react and then they are chain cc'd and killed having no chance at all to even flash or do anything.
This meta is horrible, and the balance team should feel bad for subjecting the community to it. The only people who like this meta are people who want their tanks to be incredibly tanky, have more burst than a mage, and have more sustain than an adc can deal. Making the only possible counterplay to pick something that is identical, leading to an all tank meta, with some assassins sprinkled on top.