Gold per ten items removed?
"When playing ARAM people are usually looking for a shorter game, but sometimes what ends up happening is a tug-of-war of inhibitor pushes till someone really screws up. We want to reduce the scenarios where that happens reducing average time per game in the process."
Removing the gp10 items had no real mechanic in the flow of game. The only thing this is going to do is famine the supports (s.t.e/coin), or the tanks that don't have gap closes to get assists (relic). If faster games was intended, why not remove turrets?