What exactly are tank junglers weaknesses?
I dont understand why this class out of all classes is able to withstand nerfs and dominate so easily.
High tier Tanks literally dont have weaknesses at any points in the game; eg sej, rammus, gragas.
They clear better or just as good as damage oriented junglers? Why is this? If theyre main attribute is being twnky they should sacrifice damage, which means less damage to NPCs which includes jungle monsters. Makes no sense that they have nearly the same clear speed as junglers who PRIORITIZE DAMAGE IN THEIR ENTIRE BUILD.
They can duel damage oriented junglers EARLY. Again, this shouldnt be happening at all. Tanks need a point im the game where theyre weak. If a tank jungler is caught out 9/10 times they should be running the other way. % damage is mitigating all their problems early and keeps them on par if not above other junglers. This isnt right; damage oriented junglers should have a CLEAR AND CONCISE advantage versus tank junglers who are SUPPOSED TO BE STRONG MID/LATE-LATE GAME. The power curve is completely iut of wack, because its a flatline above average.
This wasnt a well thought out post so those are just a few points but yeah. Also along with being the strongest, these champs are by far the easiest to play in the game. It literally annoys me when i play because i get extrmely bored playong thesr junglers (my go to is usually rammus/gragas) but if i DONT pick a tank ill just be gimping my team yhroughout the whole game.
Just a quick example: i used to play a lot of lee sin. Why the hell would i EVERA think about picking him when ram/gra exist?
Early clear? Theres both are just as good. Sustain? Both get so tanky early that refillable pot plants and smite is more than enough to stay hewlthy. Early ganks? Both have hard CC pre-6 while lee doesnt, id argue their ganks are STRONGER than lees. Damage? Someone playing at tge same level i guarantee the 2 tank junglers will be doing a hell of a lot more damage than lee sin. Not to mention these champions DONT UAVE TO BUILD DAMAGE ITEMS TO DO MORE DSMAGE THAN LEE. Thats just early game.
Both actyally scale after the early and turn inti maasive intiating cc disruptors with consistent damage output for their whole team. A good lee would be content getting a 2-3 man gank, maybe picking off a carry and dying. Whereas tgese other 2 champs could just run apeshit throyghout the rift with AN ACTUSLLY CONSISTENT AND RELIABLE INTISTION witg righteous glory into a body skan/3s taunt, doing massive AOE damage not to mention for a sustsined periodnof time, and consistently applying hard cc to thr enemy team.
Maybe thst situation would ve okay if theyquite werent literally outdamaging the monk with, like ive said before, NO GOLD INVESTED INTO ADDITIONAL DAMAGE. Its just not right riot
Disclaimer: i just used lee as an example because hee my fqvoritre champ and i play him a lot, and im lowkey pissed how hes a hot steaming pile of garbage even early, when hes supposed to be the king of early game.
If u got this fsr congratulations, You Are %%%s!!!
Jk, thanks for reading ifnyou did
once upon a time when Kindred could aggressively counter jungle and invade/kite any tank jungler.