What if instead of increased Crit Chance....
.......
instead got increased crit damage? I'm talking somewhere around 15% - 25% crit damage increase (still stacks with IE).
Reasons i'd think this would be better for Yas and the game as a whole:
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It still preserves his identity as an AD crit building melee carry
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It still keeps his late game power
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Eliminates the BS in building 2 items and having 100% crit chance
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Makes his early and mid game less frustrating to play against
Reasons this would be worse for Yas:
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Makes his mid game worse due to no more 100% crit powerspike after 2 items
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Makes him more reliant on crit, and therefor more RNG reliant, making him less consistent until he gets a high crit chance
Thoughts?
Edit: removed the detering bruiser and tank part