Downvote All You Want.

1 800 Top Lane··10 votes·577 views

There is way too much damage in the game right now. People hitting 1 or 2 buttons and/or Right clicking to auto attack and dealing 2k+ leaves zero room for counterplay.

At this rate late game, you could probably attack click down the lane with your adc and team, and win a teamfight.

The fact that 5k hp 200 ar/mr bruisers are dealing over 1500-2500 per combo, is absurd. The fact that they can "burst" at all is retarded. call them tanks, call them bruisers, call them juggernaughts, whatever word you want to use, the damage right now is way too high on everything.

Instead of looking into this Huge issue lets go ahead and rework assassins so they can be the "new thing" and one shot people so the forums get blown up with how riot is dumb and it's all unbalanced. The shits unbalanced before this patch is even released.

INB4 "Shits unbalanced yo"

By the way, Outplaying your opponent and or being outplayed is the biggest thrill this game has to offer. Not getting a chance to do that because you were killed by an attack right click that 1 shot you makes this game not so high on the list anymore. When you have to outplay your opponent to the point of not even taking 1 auto attack or spell, means there is no skill involved and it's all luck of the draw.

14 Comments

Hige4 votes

If everyone, including yourself, has the potential to kill the enemy in 2 hits, what's the problem? maybe your reflects aren't as sharp as you think or maybe you aren't farming correctly and the enemy outscales you most of the time... League of legends is a game of numbers, stay behind and you'll explode in 2 clicks, be ahead and you'll be exploding people in 2 clicks.

1 800 Top Lane6 votes

Exploding people in 2 clicks does not hold my interest, As I said I would like to outplay my opponent and or be outplayed. A skill-full match-up is what I'm after, and It seems the rate this is going, that is very far away.

I also average about 80-100 cs per 10 minutes, with a positive KDA.

are no name left1 votes

So you think that everyone 3 hitting eachother is balance?

I thought different roles were supposed to have different balance, why does everyone get to be a burst mage these days?

Elite4Runner1 votes

You know, one of the main things they are changing with the assassin rework is armor penetration.

I think that may have some impact ...

1 800 Top Lane1 votes

I highly doubt armor pen will be fixed, I think the way it works now will be how it works for assassins only.

Big Lincoln1 votes

next season is going to be tank season

most of the damage issues are solved now that armor pen has been adjusted

1 800 Top Lane1 votes

I highly doubt armor pen will be fixed, I think the way it works now will be how it works for assassins only.

Elite4Runner1 votes

The fact that several of the items that have been abused by ADCs item 3142 item 3147 are losing Armor Pen and gaining Lethality will do a lot. These items are meant for assassins.

Lethality is Base Armor Penetration. Meaning that it will only reduce a champion's armor gained by level instead of bonus armor from items, runes, masteries, abilities, and/or buffs.

This means that they are much better for assassins to take out the glass cannons, but they are not as good at taking out tanks.

In fact, I'm not even really sure that Armor Penetration will even be in the game anymore.

If anything, I could see it staying in some form, like with item 3035 which grants Bonus Armor Penetration.

This will still give ADCs the ability to take out tanks.

There may still be the ability for either to kill some opponents in "one or two clicks", but they will still be less effective against others.

Rock, Paper, Scissors.

Assassins, Glass-Cannons, Tanks

WoonStruck1 votes

Lethality is still armor pen.

Its .4x + ((.6xy)/18) --------(Yes I know order of operations makes a lot of that unnecessary...its for clarity)

Where x = total lethality and y = target champion level.

Its exactly like old armor pen, but 60% of it scales with level rather than being part of the base.

Elite4Runner1 votes

{quoted}

Lethality is still armor pen.

Its .4x + ((.6xy)/18)

Do you have any links you can share with me about where you got this?

WoonStruck1 votes

http://www.surrenderat20.net/2016/10/1018-pbe-update.html#balance

First thing under "Balance Changes" above the picture of the new Serrated Dirk.

Elite4Runner1 votes

{quoted}

http://www.surrenderat20.net/2016/10/1018-pbe-update.html#balance

First thing under "Balance Changes" above the picture of the new Serrated Dirk.

Thank you! I honestly kind of wish that it was my theory, but I guess I can live with this.

WoonStruck1 votes

It basically means by the time that poor support/ADC hit 11 and have 2-3 armor pen options (possibly), you'll instead have 32 instead of 40 flat pen.

I don't think it will do enough, especially if all finished items have 20 lethality, since Dirk has 15.

That means 3 items will be 60 lethality, granting 46 pen against lvl 11 targets.


The more you stack of it, the more you feel that armor pen loss. I will give them that. Assassins will be more balanced with it, but champions like Jayce will still be large issues.

Elite4Runner1 votes

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