I'm really confused about the goals of the Sejuani changes on PBE

SonicÐeHedgedawg·5/31/2018, 1:33:24 AM·1 votes·1,047 views

For those of you not aware of what the changes are: breaking permafrost on a monster deals 25% less damage, but will now start re-stacking frost stacks on monsters immediately afterwards (monsters only; champions still have a 10 second lock-out) permafrost's base damage is up a little (it's still not a big damage spell on its own, but it's a net buff) as well as a small mana-cost decrease and permafrost and flail are doubling their current AP ratios.

So I guess looking at this, I'm just wondering why THESE changes, from a design standpoint, I'm wondering why THESE are the changes and what the goal is.

On the whole, these appear to be buffs, but only very very minor ones. PvE jungling I'd expect Sej's clear speed to increase (except for scuttle unfortunately) but it doesn't seem like a HUGE increase and I'm not sure about the implications to her mana pool. But, hey, given her win rate, I'll take any buffs I can, I'm just confused because nothing about her PvP has improved at all since building her heavily AP isn't really practical.

If someone at Riot reads this, for what it's worth, the title of this thread isn't rhetorical or sarcastic, I really just wonder “why these specific changes?” do we think that get PvP is in a perfect spot right now and the best direction for changes is increasing and flattening out her damage curve vs jungle minions?

8 Comments

Halodjin Tyr5/31/2018, 3:14:06 AM2 votes

I don't wanna play a game that has a champion like Pyke in it playing as sejuani.

BLACK REALM GOD5/31/2018, 1:36:04 AM1 votes

changes to counter the physical/crit damage changes among other things. once they change those up you'll probably see a lot of damage drop offs. perhaps?

TEKadeo6/4/2018, 6:39:59 AM1 votes

I'm very concerned that this is the only post on the entire board in the last week regarding the Sejuani changes. She has been repeatedly shat upon, then Tank junglers were shat upon, and now if you aren't playing Xin/Graves/Udyr then you are going to get dumpstered by one of them. We get it, people were sick of Sejuani in pro games. But if it's not her it's someone else. Don't get me wrong, I freaking LOVE the change to let her jungle faster. But it's like her original Passive...seems too strong overall and gimmicky. Probably will get nerfed I would bet money on, just like the passive did. Hate to say it but I wish they would go back to the drawing board on her E and passive. The resistances don't make her tanky in reality, they are just a gimmick. And I hate her having to stack the E, always have. Again, gimmicky. Simpsons already did it.

A couple good suggestions from the boards/Reddit include: -letting her Q apply a stack of Frost---I really like this one. Since they nerfed the duration on her E stun (by a TON, 2s>1.4s was a HUGE nerf), it need something. Or one less stack to stun. Something here, folks. -Giving her Ult full stun duration even when used point blank...she's a tank, she is supposed to get up close and personal. -Letting her Ult>break>then stack her passive again>break. -Any sort of update to make her CC AoE again...this is what always differentiated her from Nautilus. She went from being a team fight MONSTER to almost 100% single target. Why?? ***Ideas for this: --Reverting her Ult to it's original form somehow. If the problem is the range of her Q>R, give it some sort of lockout that you can't cast your ult within 2 seconds of Q.
--Let her E stun multiple targets at a time. Then possibly make her old Ult apply Frost and maybe a slow zone like it does, and you can E off of it=Voila

Sorry for the novel. I don't think she is too far from being decent again. Please, any red comments would be huge, just to know they care about The Winter's Wrath The Fury of the North <btw that's still weird>