udyr rework in vpbe 7.8 let make it harder to understand 06.04.17

din1812··1 votes·5,170 views
VPBE

so his q and w got change so let make alll of his kit batter and harder to understand

let see you read all this ^^ Udyr

base HP lowered to 550 from 593 HP growt lowerd to 80 from 99 base MR reduse to 25 from 32.1 base armor growt lowerd to 2 from 4

STANCE: Udyr has no ultimate ability, instead, any ability can be learned from the start and each has 5 ranks. Each ability also has a persistent effect ** for every 3rd basic attack on an enemy or the first attack **, which ends only when Udyr switches stances, though using an ability prevents him from using another for 2 seconds.

MONKEY'S AGILITY: Udyr gains 5 bonus movement speed and 10% bonus attack speed for 5 seconds every time he uses ability(not the same one twice) , stacking up to 3 times.-----------------> Udyr gains 1 + (50% armor - 60% magic resist x 0.025% of Hit Points) movement speed **and 2% of his total attack speed **as flat amount, for 2 seconds every time he uses an another ability, or hit a an enemy champion with a persistent effect . (duration increase by 0.5 seconds every time you basic attack.) (stacking up to 20 times.)

~~*note if you have 100 armor and 50 magic resist and 2000 hp this (50% armor - 60% magic resist x 0.025% of Hit Points) will give you 7 movement speed per stack ~~

Q -- reduse bonus attack speed from 30 / 40 / 50 / 60 / 70% to 15 / 25 / 35 / 45 / 55%

W -- shield duration reduse from 5 to 3 seconds (+0.2 seconds per every Monkey's Agility stack , up to +4 seconds, for a total of 7 seconds) shield strength changed from 60 / 95 / 130 / 165 / 200 (+ 50% AP) to 40 / 65 / 100 / 120 / 145 (+ 50% AP) (+ 5% total Hit Points)

E -- bonus movement speed duration changed to 2 seconds for 2 / 2.25 / 2.5 / 2.75 / 3 seconds bonus movement speed strength changed to 20% (+1.5% per every Monkey's Agility stack , up to 50%) from 15 / 20 / 25 / 30 / 35%

E -- persistent effect -- changed from Udyr's basic attacks stun his target for 1 second. This effect cannot occur on the same target more than once every 6 seconds, to Udyr's 1st and ever 3rd basic attack will deal 5 (+10% of bonus armor )(+10% of bonus magic resist) as bonus true damage (max: 300) and stun the target 0.5 seconds and steal 5% (+1% every Monkey's Agility stack) movement speed from the target for 2 seconds (the slow last only 1.5 second because of the 0.5 second stun)

R -- changed fot Udyr unleashes pulsing waves of fire around himself for 4 seconds, dealing magic damage each second to all nearby enemies for the duration, to -----> udyr empowers him self to deal 25% of all damage he did to his next basic attack (deal magic damage) and allows udyr to cast the ability again for the next 5 secons to deal 20/40/60/80/100 (+5% AP x Monkey's Agility stack, to a max of +100% AP damage) magic damage near him but he lose 2 Monkey's Agility stack per ever cast (can cast up to 5 times ever cast cost the same as the first cast )

R -- persistent effect -- now grants udyr +1 Monkey's Agility stack for every champion hit (up to 5 stack at 1 strike) AP ratio increase to 50% from 45%

6 Comments

din18123 votes

plz no hate ^^

TheJakeinator1 votes

I can't tell if this is what you think they did or what you want them to do because this is not what they did on PBE

din18121 votes

this is what ithink will make this harder to understand

Num 1 votes

Did you make this all up?

din18121 votes

yep^^

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