Can Aatrox get a hand before rework?
Look Riot, you've already acknowledged he's practically unviable (even if he's usable here and there). If his sustain is part of the issue, can you not buff things that have more to do with his success in the game? The last time he even got a buff was in season 5...
You take Aatrox as a jungler and you'll notice immediately that his attack speed is very slow. I had to run 39.1% attack speed total to make him jungle remotely fast. While I don't mind speed builds, the extra 5.3% came from glyphs, making defense a no-go. He's a frontliner, so defense is at least somewhat important. Also important to note that Aatrox's gauge fills too slowly when using abilities despite it being a major component when it comes to jungle clear speed.
For Blood Well. Unlike Zac's revive, Aatrox's leaves himself extremely vulnerable because Aatrox does not primarily build tank, and the revival process itself happens way too slowly. The passive seems to forget that Aatrox spends % max HP to combat in the first place, as the heal is tiny even with a full Blood Well. 10% of max HP is already gone if you decide to use Q.
The other significant problem that Riot seems to be failing to address before any rework is that Q+R literally only takes ~1.5 seconds to do. That is the length of time assassins use to burst people, and as Aatrox is all-in character, it should be the case for him as well. But it deals a pitiful 270 base damage with only 60% total bonus AD scaling, being beaten directly by many champion basic spells. In fact, a Fury empowered Q from Renekton at lv3 is 180 base damage with 120% bonus AD scaling, two thirds of Aatrox's Q+R damage on base damage alone and much better scaling. It would be better for Aatrox to just R and auto attack instead of use any other abilities at all really because the DPS is too low. That also would mean he'd get kited however. That's where the pattern heads to for Aatrox's late game and the rest is history. It's why he's bad as a character.
In short, what I'd like to see happen before any rework is:
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Buff Aatrox's base attack speed. Buffing his passive again (attack-speed wise) is no good because dying would only hurt Aatrox more. Irelia is allowed to exist with true damage on her W and 0.665 attack speed, Aatrox who does not have true damage should be allowed that much as well. It's a slight buff but it saves a lot of space on the rune page if you decide to jungle.
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Give Aatrox's ultimate AD scaling. This is long overdue but better now than never. Other "burst" type ultimates in the top lane scale based on missing health, but since Aatrox is an initiator type, I believe his should scale based on current % HP in addition to the AD scaling. In my opinion, this is the main reason Aatrox is not doing so well right now.
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Blood Well needs to revive Aatrox within 1 second. Any more than that and it's a potential risk for himself and his team. He already has to dumpster his DPS if he does die due to his Blood Well's attack speed bonus being lost.
If any of this makes Aatrox too strong somehow, you can just hotfix him. If a champion is bad then they need to be buffed to be at least usable, especially for characters that don't fit the current meta (Cho'Gath is an exception I like to mention but point still stands that no champ should be unusable).
I refuse to accept that Aatrox's entire playstyle be "re-imagined" when only his W really needs a rework (and has always been the problem). Everything else needs to be buffed to modern standards of the top lane/jungle. Better to say something now before the rework team starts cooking up the coc- I mean ideas.
EDIT: Okay, I had a feeling it'd head here but most people do want HP costs to go down for Aatrox. I think we can all agree on making it cost current % HP like Zac instead of total %.