Why are we nerfing Orn next patch...
Hes at a 48% winrate...
http://na.op.gg/champion/ornn/statistics/top
Or is there something I'm missing?
Hes at a 48% winrate...
http://na.op.gg/champion/ornn/statistics/top
Or is there something I'm missing?
its just alot of people who suck ass bringing his winrate down when hes actully alot stronger ie look at riven and that play rate
Well if we are using that as an argument, what is our argument for all of the champions that have 54% winrate. That is, why aren't we nerfing them? I really must have missed something else...
A lower than average win rate does not make a champion weak.
Just look at Cait. She's actually quite strong, but is just being out performed by other ADCs.
Riot typically doesn't balance around winrates in most cases. Bad players bring the winrate down for popular champions, while the champion's mains increase the champion's winrate for less popular champions.
Except in edge cases (under 45%, above 55%) or when we have a combination that doesn't make sense (25% playrate and 55% winrate, like Wukong back in the day).
So why are we leaving so many champs above 53% winrate... its pretty abusive...
So why are we leaving so many champs above 53% winrate... its pretty abusive...
that would depend on the champion, champion with basic kits or those that are only played by their hardcore fans are going to have high winrates unless they are on the insanely weak side of things
So why are we leaving so many champs above 53% winrate... its pretty abusive...
look at there play-rates those are people who have played that champ to the point there just maining them.
I don't think so... Top 16 most played champs include shyv, nasus, WW, vayne all at or above 53% winrate.
So I must disagree with your statement.
I don't think so... Top 16 most played champs include shyv, nasus, WW, vayne all at or above 53% winrate.
So I must disagree with your statement.
yeah look at the play rates my point stands the champs with low play rates high win rates are the people maining them high win rate champs with high play rates are just broken
Because hmm, he once was super useless upon release, and got overtuned/buffed to the point that he can take all 4 of your skillshots and still outrade you with just his W, Super solid tank I swear just never really dies and is helpful to his team all game really. Perhaps the removal of the old runes and masteries with the few solid reforged ones made him much more unbearable?
's nerf is going to be the final nail in his coffin; he'll sadly end up becoming an auto-loss.