@Riot Lets talk about Kog'Maw

Roleax·2/18/2016, 4:06:41 PM·1 votes·720 views

In this current patch Kog'Maws q attack speed was moved to his w, this lead to his w being extremely powerful giving Kog too many stats too fast, while also making his q almost useless. Kog'Maws winrate skyrocketed this patch early into the game while his winrate going later into the game stayed low, this is a problem being that Kog is a late game carry. I've played a decent amount of Kog'Maw but I'm no main, though I have some ideas that might help put him in a better spot than he was last patch while toning down his early power.

  1. Change Kog'Maws q: The ability itself is lackluster and feels a bit weird in his kit, in all honesty late game Kog won't use his q because it puts him closer to who he is attacking. What if the attack speed was moved back to his q but the active was changed to be an auto attack enhancement that reduced his targets armor and magic res per auto stacking up to a cap, the active time would be the same as his w and wouldn't be powerful until both it and his w were maxed but would still give him a more useful ability early on.

  2. Kogs ulti: Kog'Maws ult has felt weird ever since it was made an execute. I think that Kogs ult should be an early game scouting tool while being late game doing decent damage. Kog has no mobility, and with his w attack speed cap of 5.0 wont be moving much during a fight. I feel that kogs ult should allow him to scout out areas that would be a good position for him. I believe his ult should cost 100/75/50 based on points and do slightly more damage than it currently does base(without the execute) and have attack damage and ability scaling that goes up with points. I think his ult could also give him 10 cdr per point to round out his kit some more and give him more late game power but that's debatable

KogMaw TLDR: Kogs q and ulti should be changed to feel better with his kit and give him less early game power than current but more than last patch as well as making his kit work together better

Please post any suggestions that you have down below!

8 Comments

Shadowteen202/18/2016, 4:14:45 PM2 votes

I like moving the attack speed back to the q, but changing the q to that, eeeeh. It completely removes possibilities of the AP Kog'maw that someone people like. Honestly, you are right. They put way too much onto one ability, but if they reverted the q->w change, i would be happy.

Erockandroll2/18/2016, 4:18:12 PM2 votes

Honestly, I think the earlier spike was needed. (considering games are way shorter now.) But obviously, spikes a little too hard.

For his Q, I think we should decide exactly what it should do. You could put his AS back on his Q, bringing him back to the garbage heap he was in before hand, and it wouldn't make his Q any better to use.

As for his Ult, it itself should be more powerful, unless riot had really decided that AP Kog can't possibly be healthy. As for his AS spikes, Maybe they could split the AS scaling between his W and his Ult. It would give him a little more even scaling through out the game, instead of awkward spike that either come too late, or become oppressive early.