Labyrinth Map/Gamemode

Roleax·2/15/2015, 5:24:35 PM·1 votes·818 views

I've always have loved the idea of a maze or labyrinth, they've always interested me, just the idea of getting lost forever in a forsaken maze. Thus i have thought many time about how awesome it would be to have a map that was a maze/labyrinth. With the addition of nemesis draft it's clear that Riot isn't opposed to challenges for gamemodes, and this would be challenging. So here is my idea:

Map Layout: The first two sections of the map will be triangular, where the beginning(spawn) section starts larger than shrinks as it gets closer to the end, as well as the first section having two checkpoint line where you will respawn if you die(don't want to start at the beginning all over again), the second section will only have one respawn line in the center. The third section will be a circle, with a boss in the center and the spawns on opposite sides. Around the Boss will still be maze-like with the moving walls but it won't be hard or take very long to get to the center. Each section will get smaller to compensate the loss of champions. There will also be jungle monster that roam within each section.

The Rules(how to play): There will be only Five players per game, and they will all spawn at separate locations at the beginning of the map. There will be checkpoints along the first and second sections so that people don't have to start over if they die. There is a 30 second wait time once everyone has spawned before you can leave your spawnpoint. The map will change each time you play it and as you are playing, "the walls with move". The walls of the Labyrinth are impassable. Killing champions will not grant gold or exp (it will just set them back(strategy)). Death timers are based on the section, first section has a 7 second death timer, the second has a 15 second death timer, and the third section has a 25 second death timer. The minimap will only reveal the parts of the map where you have been and it will reveal wall shifts even within the fog of war. You can only Teleport( includes spells) to places where you've already been (no TF ulting to the finish (but if you die you can go back to where you've been :P)). Movement speed is capped at 450. The first three people to finish the first section move on the the third, the first two to finish the second move to the third, and the first to kill the boss in the center wins. Everyone starts with 1000 gold and can only buy at the spawning points for each section. Trinkets are also disabled for this gamemode. The first section has a time limit of 15 minutes (want this to be a fast and challenging gamemode). The second section has a 10 minute time limit. The third has a 20 minute time limit. Yes everyone can lose if not completed fast enough, and someone can win on the first section if they are the only one to complete it.

Monsters/Monster camps: The first and second sections will be littered with roaming jungle mobs and a few non roaming (all monsters have slightly less health and more mobility) and killing any of the "lead" monsters will grant you 5% movement speed for 1 minute. Smiting monsters will have the same effects. There will be hostile mobs that will attack you without being provoked, while others will just roam the map endlessly. Firstly Blue and Red buff will not automatically attack champions and red buff will give you slightly more healing than it normally does. The Wolf and Chicken camps will attack champions without provocation and roam the map. Scuttle Crab will act the same as it currently does but will grant more health when killing it. The Rock and Frog camps will be stationary wherever they spawn.
Spawn Rates per section: Section One: 2 Blue camps, 2 Red camps, 3 Chicken camps, 3 Wolf camps, 2 Rock camps, 2 Frog camps, 6 Scuttle Bugs. Section Two: 1 Blue camps, 1 Red camps, 2 Chicken camps, 2 Wolf camps, 1 Rock camps, 1 Frog camps, 4 Scuttle Bugs. Section Three: 1 Blue camps, 1 Red camps, 1 Chicken camps, 1 Wolf camps, 3 Scuttle Bugs. Boss Monster: The boss monster is not something I have thought much about. It would not be Dragon or Barren. Most likely it would be the Labyrinth itself (the reason the walls are constantly moving) and that would be its basis. If you guys have any ideas than do tell, would love to hear what you come up with.

This is just a first draft of my idea, obviously it has a lot of kinks that would need to be worked out. I'd love to hear what you guys think, if you have any ideas that you think would make it better please share them :). This is my first discussion so please be gentle with me.

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