@Riot Why do you never nerf the champion's main problem? (Irelia & Akali rant)

BeatzBoyFTW··3 votes·1,276 views

Lowering their cooldowns & utility duration isn't going to do a lot. The damage they pose is what makes them so threatening & unfun to go against.

How is increasing Irelia's Q mana cost so hard? How is lowering Akali's & Irelia's burst damage so difficult for you?

I really don't understand why you have to constantly give them wristslaps everywhere (Nerfing Irelia's W and Akali's W duration a tiny bit), as if you're hoping that "a nerf" would shut a majority of us up.

12 Comments

ModWulf Helhammer2 votes

You don’t nerf a champion’s core point, unless it’s flagrantly out of line (think old 99% ban rate Kassadin level with that). Neither of those champions are at that.

You trim off power elsewhere in their kit. That makes it so that when a person plays well on that champion, they still have their full power, still have the ability to do their job in the game. But, when they are played incorrectly, or when an opponent outplayed them, they can be harshly punished for it.

FrozenFrostFyre1 votes

While I completely agree with you I still think akali should be visible if someone lands cc on her in her shroud, as well as visible under towers, as well as have a larger window for retaliation when she attacks you inside her shroud. None of these nerfs touch her core while also removing much of the frustration playing vs her. I wouldn't even mind her getting extra movespeed in the shroud to help her dodge just Nerf this overloaded ability. And lowering irel q damage on minions back in line with what it was before so she cannot get free dash resets isn't too unreasonable.

Doge20202 votes

If I remember correctly Akali is visible when in should and under tower. She just can’t be targeted by auto attacks and single target spells like Nasus Q while in should and under enemy tower.

Feel free to correct me in a constructive and informative way if I am wrong.

Prestige AkaIi1 votes

No, you're right, she is visible in that you see a bright white silhouette to throw all your aoe and cc at, but she can't be hit by single targetted abilities like AAs or Nasus Q.

Doge20201 votes

Oof auto correct made me say should instead of shroud lol

ZackTheWaffleMan1 votes

remember when zac was over 100% ban rate? good times

Dynikus2 votes

The damage they pose is what makes them so threatening & unfun to go against.

No it's not. Not to most people, anyway. The biggest complaint I see with Akali is her true stealth mechanic

L Rayquaza2 votes

Imma just copy paste my response to another thread about this stuff

Here is the problem, it's not tanks and bruisers, it's flashy flashy champs. Yorick was popular for a bit but Yorick isnt flashy, so they keep gimping him any time he tries to come up, they wanna market their game as this fun to watch brawl fest so that people will want to watch pro stuff and then get into the game/spend more money. Let's look at simple to watch champs that got popular then promptly nerfed, meanwhile Irelia still gets to dash around everyone, Pyke still gets his super flashy multi execute(I will admit I really do like playing him, really unique supporting style), Kai'Sa gets her flighty dodge and dash ADC, and Lee Sin always gets buffs like 2 months before worlds because "MUH INSECS"

iiGazeii1 votes

Those champions are assassins. They are SUPPOSED to deal burst damage and have high mobility. That's their entire role and function. Simply nerfing their damage would make them less fun for every single person who plays that champion.

Instead, they are lowering Irelia's and Akali's defenses, making it less safe for them to dive into an enemy team. This keeps the champion's core role intact and still allows players to use them to do their job, but requires more planning and caution to really pop off. Lowering an assassin's defenses lowers their impact on teamfights without reducing their power in 1v1s and small skirmishes.

They have to cater to everybody, including the people who like these champions, not just the people whining for nerfs. They would rather increase the impact of an intended weakness than reduce an intended strength.

L Rayquaza2 votes

Irelia is an Off Tank Diver, if you have seen recently she usually builds Triforce, Ravenous, then tanky. High mobility, yes, otherwise she can't dive, but she shouldn't be bursting

Jbels1 votes

Let's use an analogy. Let's imagine that every single champion, every single character in this game, can be summed up in the form of a singular weapon. Let's say Akali is a dagger (apropos considering the nature of the champion). Let's say the dagger is too effective of a weapon, to the point that it is crowding out other styles of knife weapon. What is the solution here?

What does the dagger excel at? Stabbing. It is designed to be used as a pinpoint accuracy impaling weapon that hurts when used on any part of the body, but is especially effective and deadly when used on the exact spot that will kill a person if stabbed there. What else does the weapon excel at? Well, it can be thrown from range as well, which requires a bit more skill than just stabbing, but this makes the weapon multifaceted. That's pretty much it. Yes, you can slice with it too, but that would really only be effective if you're using the very tip of the weapon because it was only designed with stabbing in mind, so the sides are duller, more for blocking or riposting than inflicting harm.

Now lets say you want to nerf the dagger. The core facet of this weapon is the tip. This is what makes the weapon the weapon. Without it, it loses a huge part of its core identity. Let's imagine that to solve a power imbalance, you decided to snap the tip of the knife completely off. What happens? Well, the dagger will no longer be able to impale effectively, and the aerodynamics of the weapon are now thrown entirely off because the air resistance coefficient has been severely increased by the now flatter tip of the dagger. What do you have left? Well, I suppose now you can hurt somebody with the jagged edges where the point was snapped off, but that is far from what the intended use of the weapon was, and it is now a significant failure of design because it can no longer do what it was designed to do well.

Compare that to more subtle approaches, like making the knife heavier on one side, but only very slightly. This would unbalance it and make throwing it a much more challenging prospect when it comes to accuracy. The thing is though, you can adapt to this difference by altering your technique. So, the dagger has not lost what makes it special, but is now more challenging to use. The same thing goes for Akali.

Dorans Pants1 votes

A: could we remove what makes them so cancerous? B: no we can´t do that. Being cancerous is core to their identities!

the whole concept is rotten to its core and people that are not playing them will always hate them for that.

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