Intense Aatrox Rework Idea

Vicarious117··4 votes·2,850 views

So as the title suggests this is my theory on how Aatrox could be reworked, if he ever is, and it's a tad drastic in how it alters his playstyle.

Also this is a VERY long post, so if you don't want to read it just stop here and don't both commenting "bruh this was too long!" Cause I know, that's the fucking point, it's a theorycraft of sorts, so either be ready for a long read that gives a good imagine of my idea or just leave now and save yourself the time.

The thing is right now he is not in a good place. People were arguing that he was fine just a couple patches ago cause he had a good winrate when using devourer in the jungle and rageblade in either top or jungle, not too mention almost all of his good winrate builds incorporated the now removed double shielding tactic of sterak's and malmortius together. Now with all these adjustments even for experienced Aatrox players the winrates have fallen a ridiculous amount, nearly 10% with just some item changes. That means he was only doing fine cause of OP items and item combos, now that they're gone his true state is clearly visible.

His problem is mainly his design in general, a splitpushing drain tank that uses auto attacks to accomplish that and has the base stats and scalings of an adc.... I mean it's just not well thought out and he's left a suboptimal choice for literally everything he can possibly do when compared to another champ who performs the role you're looking for.

Thus I started thinking of possible ways to redo him, make him relevant hopefully, and try to capture his identity that is portrayed through his lore but rarely if ever shows up in actual gameplay..... by that I mean he's supposed to be some kind of immortal being that single handedly sways the outcomes of wars with his shear ferocity inspiring the forces he chooses to side with.... and not some squishy dude who just swings his sword at you a lot.....

This concept came to my mind while I was playing SMITE actually, and more specifically Hades. He is more of a control type mage in that game, if you didn't know, but he has some drain tanking mechanics that I thought would be neat on someone like Aatrox.

The biggest thing would be that he'd scale on AP like most other tanks instead of AD, like Zac, Amumu, Maokai, Malphite, etc. I know that may not seem appealing to many Aatrox players who enjoy the right click happy playstyle, but I'm thinking of this with my own preferences and attempting to make his playstyle more akin to his lore, so I apologize to anyone who doesn't want him to change like that, just keep in mind he probably and most likely will not, so don't get too worked up over my ideas lol

Passive: His passive would remain similar but simpler, in that it would still be his revive mechanic, but it wouldn't give him attack speed anymore. The amount healed during your passive revival would still scale on how large the bar is as well as his max HP, but it would also have a small AP scaling. On top of that, since it no longer grants attack speed, it would instead do an AoE blast of damage with a small knock back once his revive happens after the charge time completes, again with some AP scaling.

Basically in this proposed rework he won't be reliant on autos and thus won't need attack speed, so I removed that, and one of his biggest drawbacks to his passive right now is that once it's popped people just stand over your head and blow their load on you as soon as you revive, often times making it pointless. The small knockback would give you some leeway, but it being small means people can still CC you upon revival so it still allows for counterplay.

**Q: **His Q would largely remain the same, except that the people on the outer rim of his landing spot would also be slowed just enough to equal the time the people he hits in the middle are knocked up. This makes his CC more reliable, which is one of his biggest problems at the moment. It would also scale on AP instead of AD.

It would also still cost a slight amount of health to cast. We can't have free casting, that's just poor design that makes imbalanced champs! coughRivencoughGarencough

But seriously those two are either stupid OP or insanely weak, and I believe it's largely due to them not having any kind of resources, so I think it would be a good idea to keep the health costs on Aatrox's abilities, a way to balance him need be.

**W: ** This ability would be completely different, mainly since he will no longer be required to auto attack targets and it would not be a toggle. Instead this will be an AoE burst of damage that sucks the HP out of his enemies around him (dealing reduced damage/healing to/from minions ofc). This ability synergizes very well with the rest of his proposed kit, as you'll see, in that it gives him that reliable form of drain tanking that he currently only gets if he's allowed to just wail on someone with his autos, which doesn't happen too often especially with all the mobility and peel currently in the meta.

It would also empower his next auto attack, kind of like his blood price toggle on his W right now, just not with as high a health cost and only a single attack after the ability is cast, but it would still cost health once it hit his target, that cost being offset if he hit enough people with the initial W cast. This will allow him to trade in lane, without it he wouldn't be able to do all that much.

Both would also scale on AP with some more missing HP scaling on the heal amount, so he'd heal more at lower percent health just as he does right now.

E: His E will still be a skill shot but will work entirely differently. It will, instead of being a slow moving and awkward to land line that slows targets, be an instantaneous cone that fears targets for a short amount, like much shorter then a fiddle or nocturne fear, just a quick little fear in a cone in the direction you aim the ability. Damage scaling on AP.

In his lore he's supposed to inspire fear in his enemies and give his allies an opening or desire to keep fighting on, but he lacks that entirely in his current kit, so this ability not only works as a form of CC required for tanks and skirmishers but also helps create his identity, the one he currently lacks.

And yes the damage would scale on AP, kind of like how Cho has a cone silence that lasts ages and deals damage, but it's a much shorter fear instead of a silence. It would also cost HP to cast, ofc, probably his highest costing ability.

**R: ** If you thought his W was a big change then buckle up, and you might already have an idea of what my idea is if you've played as or against Hades in SMITE lol

Upon activation Aatrox would raise into the air, pulling in all enemies nearby and GROUNDING them (that new mechanic Cass has that denies any kind of movement abilities to be used) and dealing damage overtime as they get sucked into him, increasing the closer they are to him in the center. He will also be healing himself a flat amount for a certain number of enemies caught within (reduced for minions and monsters ofc), as well as a portion based on missing HP, once again bringing it back around to his one defining characteristic in his current kit, on top of making this ability viable.

I say viable cause his ult would be a channeled ability, like he can't move or use abilities while casting it, but the enemies caught within can still attack him or any of his allies within or near them while they're in the ult, they just can't jump out of it, so he has to have some way of surviving through it.

On that note, since his enemies can attack him while he's ulting, they can cc him. Instead of just completely nullifying his ult, which would make him kind of useless, it would instead alter it. If he were to be hard cc'd, instead of cancelling it the grounding effect would just be removed, likely shown by a change in color of the effect in game, so people caught within could then try to dash out of it or even flash out, but if they don't have a movement ability they would still be pulled in. Aatrox can then also move around within the circle and attack or use abilities, and it would still deal the damage over time but wouldn't be healing him anymore, and if he steps out of it himself then the ability cancels. This means the ability can't be hard countered by certain champs to the point he could never get it off, but it wouldn't be healing him so if he stays within and in range of his enemies then he might die, so he'd have to leave to survive, also releasing those caught inside.

His W will also help him stay inside longer to keep the ability going.

Keep in mind if they're running directly away from him they'll simply stay in spot, it's not like they'll be pulling in no matter what, so if he gets cc'd they'll still be able to escape with some kind of dash, but the radius would have to be roughly the same size as a Galio ult or else it won't be an effective teamfighting tool, at least not as effective as it should be. Basically it should be just barely beyond the length of a Lee Sin kick, so if Aatrox ults a Lee Sin he can't just auto cancel it by kicking Aatrox out, but it should be close enough that any other ability after that will be enough.

With this kit he would be the definition of drain tank, he'd have the cc in order to perform his duties as well as a teamfighting ulti, all synergizing with the identity of draining the blood, or the life, out of your opponents.

So any thoughts? Ways to improve this idea and build on it? Or even take away if you think it would be too strong? And yes I know rework concepts that change the playstyle of champs are typically taken quite negatively, but hey let's face it, he's super weak right now and his identity in game is complete shit, something has to change, and I personally thought this would be a neat way of doing it, if not very far fetched lol

9 Comments

HumanJames2 votes

It's well thought out, I like it. I was disappointed at the release of Aatrox because the gameplay didn't actually reflect his lore. I still played him because I thought he was interesting but I had hoped for more of a team fighting buff/debuff/AoE type character than the dueling lifesteal champion he was actually played as.

Vicarious1171 votes

100% agreed, his current playstyle just doesn't fit his identity and lore at all :(

HeadLin3r1 votes

I like it dude. But as an aatrox Main i just think that hes every third auto attack mechanic shouldn't be scrapped cause that shit defined the Champ !

...."he was fine just a couple patches ago cause he had a good winrate when using devourer in the jungle and rageblade in either top or jungle, not too mention almost all of his good winrate builds incorporated the now removed double shielding tactic of sterak's and malmortius together. Now with all these adjustments even for experienced Aatrox players the winrates have fallen" this describes exactly why I stopped playing him which is very sad ....

Vicarious1172 votes

Yeah he's just too weak without OP items and item builds, I wish Riot would help him out at least a little bit :(

And yeah I get that it defines him, sort of, but I couldn't come up with a better kit that still incorporated it and also at least appeared to be balanced and not weak as fuck or OP as hell... or avoided just copying another champ who also fits into the same kind of role :P

I did think maybe of keeping his W more along those lines, but the rest of his kit in this fantasy of mine would contradict auto attacking people, making him incredibly awkward to play lol

I decided to stick with his broader identity, not that he's just another "every third attack" AA based champ with his unique quality, but that he has immense life stealing properties in general, and that's what the focus of my ideas was. But yeah I had to be liberal with his identity lol

Mïtsuru1 votes

When the pré S6 items were changed riot just immediatly rushed to buff riven cuz she was a bit in difficulty with the current item changes .when the item changes caused a handicap to aatrox they didn't do anything .i really like aatrox however i feel like he is unplayble in this season .he is my favorite champion i have like 150+games with him but i can say that with the adc buff this season and the latest mages changes ...he face big issues i can't play him anymore even if i master the champ very well .I feel that champions are being changed reworked (Garen.daruis.mordekaiser.ryze...etc) and aatrox is left behind its like the league of legends is evolving without him . i wish your post will reach riot games and they'll finally take action

Vicarious1171 votes

You are 100% right, they've essentially placed him on the shelves to be forgotten while the rest of the game moves on without him.

And I'd like Riot to see my post as well, I just doubt that even if they do they still won't do anything at all. I don't think they're willing to put the time into fully reworking him, definitely not to the degree that I think he needs it, and with his current kit if they buff him even slightly he could become a huge problem because of his insane life stealing mechanic.

So yeah, he's been left behind and I fear Riot will never take the time to give him the help he needs :(

JUST1MOREKILL1 votes

Great ideas overall! You have obviously put quite a bit of thought and effort into this!

As a player who loves Aatrox's concept and lore, let me just share some of the things that occured to me the other day, while thinking about his future rework. From a lore standpoint, as you have also pointed out, Aatrox should be a great teamfighter but his current kit does not deliver in that aspect. That is why I strongly believe that his Ultimate is what is holding him back from achieving his gameplay and lore fantasy. Apart from that, his E, though unique as a skillshot, requires a bit of changing up.

Now, seeing as Aatrox is wielding a huge, bloodthirsty sword, his auto-attack playstyle seems natural to me (although I would not mind him getting reworked to something along the lines of what you are proposing). In teamfights, however, it is hard to execute this playstyle successfully when both your damage and durability come from the same source (not to mention that you need to switch to either damage or healing, you cannot have both).

Considering all of the above, I thought that Aatrox's Ultimate should have some sort of "Fear" mechanic (a Hades-like effect would be awesome too). Fear certainly suits Aatrox thematically, I just fear (heh) that it would be too much to add to his E. Last but not least, it would be great if, for a short amount of time, Aatrox had access to both the damage dealing and healing component of his W and his Ultimate would be a good place to add that sort of power.

That's all I have! Let me know what you think!

Vicarious1171 votes

Oh wow i made this a long ass time ago, so my head isn't in the same space as then so I can't really compound o what you've said as effectively as I might have in the past :(

And yeah the only reason I wanted to switch him to AP was cause of my Ult and W idea and how they synergized with each other. But if the E was different and the fear was added onto his Ult and it did something different then I could definitely agree with keeping him as an AD autoattacker. I do agree though that having to choose between healing or damage is just stupid, that would HAVE to be changed in some capacity.

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