Can we talk about the ELO system?
MMR (not LP) is ELO. MMR is what decides who you play against, and really it's the important number.
We've all had those games. We're going pretty even in lane and the enemy jungler shows up. You saw it coming, so you back off and make their jungler waste his time. Meanwhile your mid gets solo killed and your jungler is hard farming inches away. Coming to the party late, your jungler pushes your dead mid laners wave just enough so that it'll freeze in front of their tower. For some reason your top laner thinks that he needs to help hold mid, so he starts running down through river while the other top laner is pushing into your turret. The other team goes for dragon and despite your pings to trade for the mid tower with your top lane, your jungler thinks they can 1v4 smite steal by walking through the other team. You don't surrender because you know you have a strong late game team and you just need to play smarter, but your teammates repeatedly insists it's safe to get that bot farm when you just saw the other team rotating down toward dragon. You manage to set up some awesome picks that net your behind Yasuo some shutdown gold, but he decides to use his E to speed through the minion wave into the fog of war because he saw a full health tank that he wanted to get too.
ELO is not a good way to determine your skill. It's good for single player games and it's good for static teams (ranked teams), but it's absolutely awful for matched games. I'm finally deciding to post this because in the last 5 games I've had I've awful games where something very close to the above happens. Obviously I have my fair share of games where I don't perform. I've fed, just like anyone else, and I occasionally make a stupid rotation. And we all should be punished for those games. But I should not be punished so hard for the games we lose because of teammates, and my teammates should not be punished so hard for games that I cause them to lose.
Riot, I'm sick of those kinds of games determining my MMR. You're a company that other companies look up to for pioneering systems, yet you hold on to this archaic system for determining skill. Come have a discussion about alternatives. Tell us why you haven't looked into alternatives, or if you have why you haven't chosen any. Tell us why you think ELO is a good indicator of skill in a matched multiplayer environment.