We could use a little bit of Malady
So here's the idea.
Recurve Bow gets removed. No one misses it. Its loss will not be lamented.
Instead, we get a new combine that builds out of Dagger.
Malady!
Malady builds from a single Dagger, a combine cost, and grants 30% IAS and 15 OnHit magic damage. Malady is now the foundation for a whole class of OnHit items. BotRK could build out of it. Devourer enchant could build out of it. Wit's could build out of it. Hurricane could build out of it (gaining some OnHit damage of its own and going a long way toward making it less of a trap item). We could even have Nashor's build out of it if we really felt like it.
As a class, I think it would be fun to have items that build out of Malady focus on Defense and Utility. Have a Malady item that combines with Warden's Mail and steals some base attack speed if you get attacked. Have a Malady item that combines with some HP to bring back the old Ionic Spark. Swap Frozen Mallet over to a Malady item to stick with that defense/utility theme. Have a Malady item that grants the old BotRK passive (lifestealing OnHit magic damage) and so on and so forth. The possibilities are endless!
Basically, the goal here is to give magic damage OnHit itemization a unique niche that distinguishes it from AD/Crit itemization. AD/Crit would be superior for raw damage (by quite a bit, honestly), but Malady items would offer a nice blend of defense and offense.
heavy breathing
breathes heavily with
annoying breathing
thinks about it
"Hey, this thing looks pretty useful!"
breathes cheesily
Heals heavily
Daaaaarknessss
would love to have atma's passive back.
. I need somebody to check me for a pulse, ASAP!