Current patch notes.... BIG OOF

I Like Teemo··5 votes·1,278 views

so whats with these buffs and nerfs to random stuff patch after patch rito?

Ezreal "nerf" with making tear items unique (which isnt a nerf) then you buff manamune by 10 ad (direct 10 ad buff to him basically) okay

Removing hunters potion simply because its "not used" well with that logic should remove plenty more items (looking at you ohmwreker) and i dont know about you but hunters potion is amazing on bad junglers just more anti-offmeta pushing from riot i guess

Aatrox mini rework? not sure you guys are ever gonna get him right so if your gonna keep changing him over and over dont see any reason for people to keep playing him outside the lcs.. eventually hes gonna end up like ryze

Rakan... well from what the pbe notes said you were gonna obliterate this boys ultimate and make it 1/4 as good but after reading 0.5 seconds thats almost no change at all on 100 ping so basically did nothing.. but to then buff all of his stats by a fair margin... im no Rakan one trick or anything but wasn't the point of this to nerf him?

New visual, i like them but i think they are a little much on cait and ashe's ults.. the big "DONT GET HIT" areas on them is pretty substantial

bug fixes: still dont see a zoe patch on here... kinda disappointed

New skins and Chromas, they look pretty nice, unfortunately for varus i think his bace skin looks better then the chroma but the others are all nicer

Final Judgement, changing things for the sake of changing things, seems a little redundant but hey thats just my opinion.. im sure there are plenty more players that like/hate the changes to their favourite champions, but i for one think this pro-league based patch cycle needs to calm down

7 Comments

Sanghelios8 votes

They sneaked in a 100 damage nerf on Blitzcrank's ultimate at all ranks, without mentioning it in the patch notes.

Oof Riot, oof. Big disappoint.

ModWulf Helhammer2 votes

It’s mentioned. Pretty clearly.

What you’re neglecting to mention is that that’s the passive component, and it’s accompanied by an increased AP ratio and actual control of the effect

Sanghelios6 votes

[{quoted}](name=Wilk Łucznik,realm=NA,application-id=3ErqAdtq,discussion-id=QKEYQit4,comment-id=00000000,timestamp=2019-05-01T16:16:27.355+0000)

It’s mentioned. Pretty clearly.

What you’re neglecting to mention is that that’s the passive component, and it’s accompanied by an increased AP ratio and actual control of the effect

Except it's not.

I didn't neglect to mention the passive component because it's the active component that I was referring to.

"Specialist" btw. https://leagueoflegends.fandom.com/wiki/Blitzcrank

ModWulf Helhammer2 votes

And then do you have proof of this change?

I can state things too: the new patch made Volibear invulnerable in his passive, and it doesn’t say that in the patch notes.

Doesn’t mean it’s true.

Provide proof of claims.

Sanghelios7 votes

[{quoted}](name=Wilk Łucznik,realm=NA,application-id=3ErqAdtq,discussion-id=QKEYQit4,comment-id=0000000000000000,timestamp=2019-05-01T16:34:21.403+0000)

And then do you have proof of this change?

I can state things too: the new patch made Volibear invulnerable in his passive, and it doesn’t say that in the patch notes.

Doesn’t mean it’s true.

Provide proof of claims.

https://leagueoflegends.fandom.com/wiki/Blitzcrank DETONATION MAGIC DAMAGE: 150 / 275 / 400 (+ 100% AP) (confirmed ingame numbers)

Before: Active: Deals 250 / 375 / 500 (+100% AP)

Incorporating this nerf may have been an accident since it's not mentioned in the patch notes. This actually is a changes that was on PBE during patch 9.7, though it wasn't pushed to live for 9.8.

Edit: They hotfixed it +1

I Like Teemo1 votes

gotta give it to you mate, you showed him

ZT Xperimentor2 votes

He's provided more evidence than you have, just saying; but since you're too lazy to look it up a basic damage nerf.

Static Field Detonation base damage reduced to 150 / 275 / 400 from 250 / 375 / 500. New Passive Effect: While Static Field is off-cooldown, lightning charges Blitzcrank's fists, marking enemies he basic attacks, stacking up to 2 times. After every 1 second, 1 mark is consumed to deal 50 / 100 / 150 (+ 30% AP) magic damage to marked enemies. Removed Passive Effect: While Static Field is off-cooldown and Blitzcrank is in combat, he fires a lightning bolt at a random visible enemy within a 450 radius every 2.5 seconds, dealing 100 / 200 / 300 (+ 20% AP) magic damage.

And they preemptively lowered his damage in pbe, which carried over into the current patch.

https://boards.na.leagueoflegends.com/en/c/developer-corner/A8F8ArAw-blitzcrank-changes-heading-to-pbe?comment=0025000000000000

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