Turret Are So Weak I Can't Kill Myself With Them
So the Draft Pick queue's went down a few days ago, and I decided to play some ARAM which I hadn't done in a while. I got Nami and I had ROA for an item, and I had a fuckton of gold and needed to buy, so I decided to try and sneak past the enemies using the bushes and try and execute myself which is pretty funny to do in ARAM. I succeed in sneaking past the enemy team and go into the turret, and about 7 turret shots later I'm still alive, and of course the enemy team noticed me by then so their Brand shows up and kills me.
You know what, fuck it that assassins and squishies can turret dive and survive easlily, but at least make them strong enough to where a Nami with only a half stacked ROA can kill herself with them in a timely manner.
Turret damage is pathetic right now, Riot if you don't want turret to be a threat then just remove them already. Players who have played league for a while or even just a year know that turrets used to do damage so now that they barely do damage they're giving a lot of player including myself a false sense of security by just being there. Just replace them with inhibitors that don't summon super minions, just make it an objective you have to take to get to next one, because these weak turrets we have right now are a joke. Not really please don't do this QQ please make turrets stronger.
I went into a custom game to see how many shots a Nami with a 5 stacks ROA can take on SR, she can take 7 with the 8th shot killing her, and it was doing this that I noticed a huge problem with the turrets. Their damage increases with each consecutive attack, this is well known, but I noticed the first 3 turret shots did almost no damage and the 4-7 turret shots did reasonable to insane damage.
I have an idea that will make turrets strong without actually buffing them. Have turrets to the same damage with every shot instead of getting stronger with each shot, because as I said before the first 3 shots did NOTHING, but after the 3rd they did really high damage, I think turrets should do the same damage with every attack, this would increase the turrets initial damage and decrease their later damage. Most assassins can get in and kill you before the turrets have time to ramp up damage, but if turrets don't need to ramp up their damage then this won't be a problem. I don't know if this is a good idea or not, but it seems reasonable to me.
FUN FACT: A Nami with only a half stacked ROA and both red/blue buff and smite can barely solo dragon.
, after Cinderhulk and usually an armor item, I can take upwards 15 Turret shots (I've counted). Turrets are useless. I turret dive at level 2 to get first blood almost every game. You can have 1,000 health, and a turret takes 4-5 shots to kill you, which is more than enough time to get a kill and get out.