Why does Lux Lucent Singularity cost 130 mana at rank 5?

Agidyne··59 votes·4,962 views

Why?

I mean, I know it's hard to dodge and stuff but is there any reason to why her E should cost more than her Final Spark?

Can we reduce its cost to something like, 60/70/80/90/100?

This wouldn't send her into a top tier mage instantly, but at least it would allow her to clear waves with her E more often.

Also, there's no reason to pick Lux when Xerath has her Ultimate on his Q.

Maybe Riot could find a balance point between both.

97 Comments

Darkwind22 votes

There is reason to pick lux, actually- her W is incredibly, stupidly strong when used correctly. I wouldn't mind a decreased mana cost on her e, and it is quite expensive, but at the same time, she's not exactly weak atm.

Agidyne11 votes

{quoted}

There is reason to pick lux, actually- her W is incredibly, stupidly strong when used correctly. I wouldn't mind a decreased mana cost on her q, and it is quite expensive, but at the same time, she's not exactly weak atm.

Then how comes Xerath, the other extreme range poke mage is picked over Lux in the competitive scene?

Auz the Ripper22 votes

Xerath has a higher total mana cost His Q costs 120 His W costs 110 His E costs 80 And his ult costs 100

The only reason you notice less is his passive

ProfDrDeath22 votes

Because Xerath, unlike Lux, is a pure poke-focused mage. He does one thing, and one thing only, and that is poke at you for days.

Lux, on the other hand, while primarily a poke mage, also features strong supportive (W) and area denial (E) aspects that eat into her poke power budget. The same is true for Ziggs, whose raw poke power gets diminished by his mobility (Satchel Charge) and area denial (Minefield).

Nagirah4 votes

I would prefer lower mana cost on her main damaging spell rather than her utility spell. The cost on her E is way too high.

TastyMmmYum2 votes

But there's a cost for that - it's extremely unreliable, has no bonus effects, and shields for much less unless you get the perfect conditions.

It's not a point and click like Janna shield, Orianna shield, Morgana shield, etc. It doesn't have an additional buff like AD on Janna shield, bonus armor/MR like Orianna shield, and CC immunity like Morgana shield. It only shields for half as much as those other shields the first time around, and the shield amount doesn't stack, it only refreshes. To get the full benefit you have to be taking damage so that first shield pops, and then you have to be in the path of the shield when it come back, which is basically forecasting your position if you try to get the rest of the shield.

As for her E, the numbers on it are just bad all around. It has the lowest damages while having the highest mana cost of any similar waveclear on a mage midlaner. 10s cooldown at all ranks, at rank 5 has 240 base damage and 60% AP scaling. Compare to, say, Orianna W with a 9s cooldown, 250 base damage and 70% AP scaling (plus moving her ball into position to cast it does damage as well). Syndra Q, with a 4s cooldown, at rank 5 has 264.5 base and 69.5% AP scaling. Xerath Q has a 5s cooldown, 240 base, and 75% AP scaling. Ziggs Q has a 4s cooldown, 255 base, and 65% AP scaling.

Obviously these are not 1-to-1 comparisons, but even so it's not hard to argue that Lux's E falls far short of the other abilities. 2x to 2.5x the cooldown for 3 of the 4 examples here, equal or worse base damage in every case, and worse AP scaling in every case.

Orianna W is the most similar ability here, with comparable (actually better) utility - because it still has a smaller cooldown, a stronger aoe slow, an aoe speedup for your team, and continues to grants vision even after it has been "detonated." With Lux's E if you want the enemy not to walk out of range right away you have to detonate it immediately, which is how it's used most of the time. So most of the time, the utility in it is completely lost. Meanwhile Orianna's W leaves the slow field and the ball behind, so you get the (higher) damage AND the (higher) slow AND the vision. With Lux's E you get slow and vision OR damage.

Choosing Lux sometimes makes it feel like you're only playing half as much as other mage mids, because you spend twice as much time running in circles in the back waiting for your cds, and when they come up they don't even do anywhere near as much damage.

tofutime17 votes

I think they overreacted with Lux's movement speed nerf. Now it's really easy to catch her out even if she lands her binding. Ganks on her are still successful after the binding wears off.

In comparison to Lux who has 330 base ms, Xerath has 340. So yes, Xerath is safer and it's easier to dodge skillshots with him as well.

lDontLiftIcarry7 votes

lux has never been weak no reason to buff her. A well played lux can absolutely dominate most other mids.

DanofDemacia9 votes

I kinda disagree. Lux herself isn't weak but all popular mid champions right now absolutely destroy her. Also her passive bugs me. Ziggs lulu and orianna all have the same passive but can be used without having to use an ability. I just find it very unfair to her.

lDontLiftIcarry2 votes

thats only because riot likes "big damage LCS plays watch me 1 rotation your champion"

Not because lux herself is weak. Lux is balanced to a point. I hate playing against that ult thats up in every single skirmish/teamfight. I've never liked across map no travel time ultimates. Lux's ult is what I dislike about "global" ults in this game.

But thats my gripe.

I also think her attack speed a bit high for a utility mage but maybe thats just me. last time I played against alux I remember her being able to auto way more than me in trades. I don't really go off numbers though Maybe its just the animation that seems fast to me not the actual base stats themselves.

DanofDemacia3 votes

Yeah I know I agree that's she's not weak in general but rather weak in comparison. That's my point though her autos don't get that extra ap and base damage that orianna lulu and ziggs get unless she uses an ability which is super unfair

lDontLiftIcarry2 votes

base damage used to matter on her passive then riot released broken champions like ahri/zed/yasuo withr etardedly high base hp/base stats/base damage/some way to heal or negate damage so it doesn't matter anymore. Her passive should scale with AP only change.

jv21blU7oD5 votes

Her passive does scale with AP now though.

Champion Skin1 votes

Why would Lux attack speed matter? Not like her auto attacks actually deal damage after laning phase

Darkwind2 votes

[{quoted}](name=Champion Skin,realm=EUW,application-id=3ErqAdtq,discussion-id=QHuQZxO7,comment-id=000a000000000001,timestamp=2015-02-06T01:28:53.667+0000)

Why would Lux attack speed matter? Not like her auto attacks actually deal damage after laning phase

It matters. When farming at turret, you have lower asp than the turret. So you'll miss farm if you try last hitting the same way other champs do.

ChaoticPinecone1 votes

not saying that Lux is OP or strong, but attack speed does matter. its the difference between procing her passive twice or in a trade vs procing it once. its not huge, but its a good chunk of damage against a squishy target.

Champion Skin1 votes

Well honestly I think that is fine as then lux is exposing herself to danger by having to get in auto attack range instead of staying in the back and using the potential range of her abilities

And she also have to land her abilities to mark her target with her passive in the first place

junglerboy161 votes

Ziggs' requires casting spells to use more than once every 12 seconds. Lulu's is lower damage and designed to be shareable. Orianna's is just a way to make sure she actually closes from uber long range on occasion. Lux's also allows for huge burst from spell combos, especially since her ult triggers the bonus damage as well.

DanofDemacia4 votes

Wrong wrong wrong and wrong. Lulus is only lower by 5% ap. Lux has better range than orianna and orianna is a mid range mage at est. Also lux should never get close to pop them. Atleast ziggs gets it every twelve seconds she doesnt get it until she uses a move.

Gorsz4 votes

More like.. its nearly impossible to dodge if the lux is competent.

tofutime17 votes

What's the point of people saying things like this? It's like that old phrase that kept going around. Pro players rarely miss skillshots. then someone later says pro players are so good at dodging they rarely get hit by skillshots. It's not like there's 0 interaction between skillshot thrower and skillshot dodger.

lDontLiftIcarry3 votes

there usually is zero interaction for alot of skillshots in this game though. Take luxes ult. Yeah it has windup. But its also instant.

Is it an outplay because she shot you at level 6 with it because your base MS is complete shit? Or is it unfair that you died because your base ms is like cass tier with 335 so you couldn't dodge it even if you wanted to

Interactions like this annoy me in this game. always have.

Ratbert5 votes

Except it's possible to dodge lux ult with any form of mobility. Boots are usually enough to be able to walk out of it unless she cc'd you. 335 is actually a decent base ms for a ranged champ. Besides, how is it more fair that zed gets to simply ult you? How are targetted skills fair? or aa's?

lDontLiftIcarry1 votes

335 is lowest.

Ratbert9 votes

325 is the lowest. GJ downvoting me without simply checking in game or with the wiki. It used to be lower, at 300, but they changed boots. Kinda jokes because lux herself only has 330.

Gorsz7 votes

Uhm, lux's E is super far range, super fast, and super fast explosion.

This isn't just a skillshot argument, that particularly skillshot is nearly impossible to dodge if the lux is somewaht competent unless of course you happen to have 450 MS.

Only Play Darius3 votes

Have you actually ever laned against a decent Lux? She needs all the nerfs she can get.

Borbland13 votes

She was powerful, because she was.. you know, a good player.

It's normal a good player gets fed and deals Tonz of Damage with a champ

Kitten of Evil5 votes

"Good player" needs nerfs!

Nagirah4 votes

So you are not allowed to play well in this game?

Only Play Darius2 votes

No' it's that Lux is like Ahri in that all she needs to do is land a single skillshot, then you are forced to take the full wrath of her combo with no retaliation, especially if you are an immobile melee champion.

If the opponent is able to land a single skillshot, you pretty much lose at least half your health automatically.

Nagirah4 votes

That single skillshot is her Q and this thread is about the high mana cost on her E. Also her Q is really easy to dodge and it's a snare so you can use your abilities while in it. If you complain about Lux like that I'm pretty sure you can complain about Urgot too. I have no idea why anyone would complain about her, she is one of the few balanced champions in the game.

Only Play Darius1 votes

Which is why I said MELEE champions suffer against her, because they cannot AA her after she snares. In the case of champions like MasterYi Katarina , they are unable to use their abilities after they catch a Q from lux.

And about her E, it's pure evil. Maybe ranged champions are unaffected, but if you're a melee champion all she has to do is set it over her own minions, and then you can't farm AT ALL.

Lux may be balanced, but if Riot continues going around nerfing literally every other champion, what does that end up making her?

Kitten of Evil7 votes

God forbid a champion have a kind of CC that disables Master Yi... and Kat can still use her abilities (namely, her ult isn't interrupted or prevented by being snared).

Lux WAS nerfed. The mana regen nerfs hit her harder than most mids.

Magma Lux Mid1 votes

Yi can meditate and completely negate Lux's kill potential. Katarina can still ult if she's close enough.

Only Play Darius1 votes

But Yi, being melee, can't get CS because Lux will just throw her E over her own minions, and hit him with her AA every other time.

Maybe Ahri Annie Karma Orianna Xerath can stand up against Lux, but laning against her as any melee is misery.

Wydiwyg1 votes

I really don't get your point here. The only melee champs that get picked mid are basically Kat, Zed and Akali, and all of them are known to have a difficult laning phase against pretty much every ranged AP mid there is (Kat more so than the other 2). That's why you roam, it's why you trade CS for assists and kills somewhere else, it's why you - unlike Lux - don't have to worry about mana at all (Yi does, but blindly picking Yi mid is sort of your own fault) and it's why you will ultimately deal a lot more single-target damage than Lux ever will.

I mean...what did you expect?

ChaoticPinecone1 votes

same is said for most mages. ever eat a xerath stun? ahri charm? anivia stun. cassiopeia poison. veigar's cage. chogath knockup. and "no retaliation" is a stretch, since its a bind - you are free to autoattack and use damaging abilities right back at her.

and "immobile melee champion" is a very small set of champions. the few champions id consider "immoble" are darius, olaf, singed, and yorick. the others have gapclosers or ridiculous speed boost to catch up.

Only Play Darius1 votes

Melee's like Katarina MasterYi cannot autoattack her once she roots them. It's bad enough that they can't farm either because she just poke's them out with her ranged autoattack, and her autoattacks HURT.

exiledFromBadmen1 votes

Or BOTH Shyvana

AFK Push2 votes

By that point in the game, shouldn't you have enough mana regen to go frilly nilly with all of your spells?

NorthernDruid5 votes

They nerfed Athene's remember.

AFK Push3 votes

{quoted}

They nerfed Athene's remember.

Didn't item 3165 replace that item?

Magma Lux Mid1 votes

They both have their strong points (morello was just so cheap and efficient in comparison), but her cost is still pretty high that you can't really keep spamming it. In fact, Althene's would probably be better just for the mana font.

I Main Swain1 votes

Also, there's no reason to pick Lux when Xerath has her Ultimate on his Q.

sure, if you quadruple the damage, range 10x, and still with a relatively low cooldown. personally, I agree with this, but I also think that her ult should deal a little less damage, even if they increase the passive pop dmg with her ult to compensate or something like that. I don't like walking along, no passive on me or anything, and suddenly being nuked to a little over half hp.

Agidyne6 votes

{quoted}

sure, if you quadruple the damage, range 10x, and still with a relatively low cooldown. personally, I agree with this, but I also think that her ult should deal a little less damage, even if they increase the passive pop dmg with her ult to compensate or something like that. I don't like walking along, no passive on me or anything, and suddenly being nuked to a little over half hp.

Let's assume both Lux and Xerath have 500 AP at level 16 and both have 40% CDR.

Arcanopulse will deal 240 + 375 damage whereas Lux deals 500 + 375.

Since they both share the same AP Ratio. The damage difference between both will be 260 Magic Damage.

260 Is damage in this case is not even 1.50 damage, let alone quadruple

I know I am not counting Lux passive in, but that requires previous set up, so I left it out.

This is literally a comparison between Arcanopulse and Final Spark.


Now, Let's see the range.

Arcanopulse has 1400 range whereas Final Spark has 3340 range.

It's like, 2.5x range, which is fine. One is an ultimate and the other is not.


Finally, let's look into the Cooldown.

Final Spark has 30 seconds cooldown with max CDR.

Arcanopulse has 3 seconds cooldown with max CDR.

Literally 10 times more.

I Main Swain2 votes

YOUR SCIENCE CANT EXPLAIN EVERYTHING!

really tho, an ultimate being 30 seconds is still insanely short, 3rd shortest cd in the game I believe (assuming you are only counting those with actual ults and not stance changes or anything like that)

Direwolfiez1 votes

Can you read? That's with max CDR.

I Main Swain1 votes

first off, can you not be a douche bag? also, her ult has a 50 second cooldown with no cdr, and you're going to get 30% cdr give or take in most mage builds in my experience.

DEN15 5121 votes

{quoted}

Finally, let's look into the Cooldown.

Final Spark has 30 seconds cooldown with max CDR.

Arcanopulse has 3 seconds cooldown with max CDR.

Literally 10 times more.

And one is an ultimate, and the other is not. Perfectly fine.

More from Gameplay

More by Agidyne