The new loot system introduced during Pre-season update is still REALLY bad and unenjoyable.
I've been playing the game for 3 years at this point, I have every champion, I've spent way too much on skins and stuff, whatever. I never really had a problem with the old IP system, sure people like me didn't have an IP sink, but it was nice to just have all that extra IP when a new Champ comes out. I also liked the lootcrate and skin shards crafting system, sure you get skins for champs you don't care about way too often, but at least you could re-roll 3 shards for a guaranteed skin or change them to essence to buy other skins you do want. It wasn't a perfect system, but it wasn't bad.
But I have a serious problem with the current system of BE that was implemented during Pre-season. It's the most detrimental change to the entire game in, IMO, years.
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1. Getting rid of the "re-roll three champ shards into a free random champion" was a HUGE detriment for people that have every champion. This just really only goes for people like me and other players that already have most champions, but not being able to roll for an upcoming champ because we own every champ and don't have the minimum of 10 locked champs is stingy at best. We've spent a lot of money or time on the game, and being able to use a mystery champ system to get any new champ for cheaper felt at least like it was rewarding me/us for being dedicated players, like a little "You've been such a good customer for us we're giving you a little bit off as a token of our appreciation!". Now? We have to pray that we get a Champ shard of the new Champ or grind it out. And yeah, this isn't as stinging for newer players or players with less than almost every champ, but it's still a huge blow to my enjoyment of the game.
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2. The costs of Champions in general is insane compared to old IP currency costs. Like, ridiculously high for what little we get. Zoe recently came out, so I figured I'd grind for a week or so to get her, especially with the PROJECT event going on. Little did I know, I got barely 1000 BE for every level, and I cant so I don't have anywhere near enough (currently at 4651 BE, but I need 1500 more minimum) to get her after 25 games. At minimum I played 12 Hours of League the entire week, and I still don't have enough for the new champion! What the fuck? Seriously? Why would I waste all this time playing to get the new champion? I always enjoyed playing the game before, and it was never this bad of a grind to have enough new champs before.
which leads into
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3. We get WAY too little BE at WAY too slow of a rate. I can understand changing from getting IP after every game at a minimal rate to getting a big amount of BE after every level (actually, I can't, it's actively discouraging from playing if all you want to do is get enough BE to get a new champ or what have you), but even then you get literally none at all, it's completely random. You may get 3 6300 champ shards and have almost enough for a 3150 Champ! Or, much more likely, you'll get 20 Master Yi/Sion/Ashe/Kayle shards after 10 levels and not have enough to get, really, anything. It's a stupid system! It's RNG based and never feels good, especially if you're grinding for a new champ, you never get those "oh wow cool!" moments of getting a lot of high-value shards, it's just "god fucking damn it 1 4800 shard AGAIN?" or "Jesus christ come on 3 fucking 450 champ shards for the 4th time?". It makes the grind a lot longer than it should.
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4. Levelling takes WAAAAAY too long for the pittance of BE you'll ultimately get.
Seriously, it can take on average 4 wins counting FWOTD or maybe 5 wins if you're lucky to reach the next level, and when games can go anywhere from 30 minutes to a whole hour and a half, it feels like a slog to even get levels for BE. This levelling system of getting a minor amount of XP per game works in Overwatch because at max those games go for 20 minutes, they're more likely to go 10, but an hour-long match that goes down to the wire not even giving you a quarter of your EXP to reach the next level and get your next 300 BE feels awful and, again, discourages playing because I don't want to waste my whole day playing games just to finally level up.
- 5. Reducing the returns from scrapping skin shards is just ludicrous. It's awful. It's almost pathetic in a way. I seriously don't know why they did this. I'm not getting any skin shards any faster than I was before, every single level-up over the past month has given me only champ shards (if I even got anything when levelling up, I've actually gotten nothing from hitting level 37 and I'm still pretty annoyed by that).
I recently got a skin shard of Elementalist Lux! Awesome! Unfortunately I had already bought the skin, so I figured I'd disenchant it for some BE.
Seriously, 1/5th of the shard's value? For the rarest shard in the game? RIOT, did you guys miss when everybody was complaining about how Blizzard does this in HOTS or Overwatch? Because it's really fucking awful and feels like shit. At least in Overwatch, you also have a chance to just unlock the skin from a crate itself, but you HAVE to use essence to unlock ANY skin shard.
IN CONCLUSION: There is WAY too much wrong with how the new loot system works. Multiple times Riot employees stressed that this would be a better loot system and at least once they said players who have played more and longer would feel more rewarded. Well, no, I don't feel rewarded for getting the highest value skin shard and only being able to scrap it for a 750 skin, and not being able to buy the new champion after 12 more hours of gameplay, even though I've played through 3 years and never had a problem with the IP system.
. The new system is very inconsistent, the capsules have a bad drop rate too, at least it can drop shards of champions that i dont already own. My situation right now : "Oh i finally got a 1200 shard
, but wait i need this champ too, so imma keep this shard, grind another 2 levels to make up for not getting anything in the previous level". FeelsBadMan, guess they really want us to spend RP to unlock champs faster.
[sg-ahri-1]