Current Essence Reaver is bad and needs to be reverted to its crit design (audio included)
When the ADC itemization update hit, a lot of changes that were beneficial were included, such as changing IE's crit-based passive to true damage, adding Stormrazor as an item for bursty crit-based champions, and... that's about it.
But those changes were caked in the middle of an unrivaled cavalcade of ultimately bad changes, such as increasing the cost of zeal items (which was swiftly reverted), and reworking Essence Reaver from its crit-based CDR item design into essentially its original mana-based design with a gimmick tacked on almost thoughtlessly.
Current Essence Reaver is only built on 2 ADCs more than not at all at this point. It only sees play on Lucian and Sivir, and even then they both only build it in 50% of games. It's a gimmick-y suboptimal item that will only see use when it's overbearing (if it gets buffed before it gets revwered, expect Yi to become the top jungler in the game). Previous Essence Reaver was a good flexible item that saw play on a swath of different champions, from the expected CDR/ability ADCs like Varus, Miss Fortune, Jhin, and Lucian, to more late-game focused carrys like Tristana and Kog'maw, to even a champion that didn't use mana and thus didn't benefit from a majority of its stats, Tryndamere. Now that IE has been taken off its throne as "the only crit/AD item worth rushing", it would've bloomed in this update and created a trifecta of crit-ADC items that offered different benefits and were over-all good for the state of ADCs.
Why it was reworked, and why that rework was released alongside a bunch of changes with a clear goal of changing crit itemization for the better, is beyond me. But, I wanted to discuss why i think this rework is probably one of the worst item reworks in recent memory and why, in my opinion, it needs to be reverted. I'll put my listed reasons why current ER is bad and why old (not oldest) ER was good below, to follow along:
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Why is current Essence Reaver bad/unhealthy? a. Current Essence Reaver’s item design is very specific in its gimmick – champs that like using abilities after ult b. Doesn’t synergize with any existing build path for any champions, crit, pure damage, utility, or otherwise c. Promotes an unhealthy state for whatever champion – if the champ can make use of the its passive (Lucian, Renekton and Yi for a brief time), they are unbearably strong. If they can’t, the item isn’t worth building. d. Is only built in more than 20% of games on Lucian and Sivir, no other champion e. Is literally pre-2016 Essence Reaver but sustain is replaced with its Essence Flare gimmick passive.
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Why is old Essence Reaver healthy enough to revert to? a. Old ER’s item design fit the philosophy of current crit itemization – Giving benefits to a certain set of champs that are seen in the carry role b. Synergized incredibly well with crit builds, thanks to offering AD, crit, and CDR, as well as a unique passive incentivizing building crit c. Was a core item on many champions, but was flexible and not overbearing like past IE or current ER d. Could be built on any champion that wanted crit and CDR. Tristana, MF, Jhin, Lucian, Crit Ezreal, even Tryndamere who didn’t have mana all saw item usage
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Why revert the Essence Reaver update? a. New ER is a gimmick weapon like old Banner. It does one thing extremely well (Banner being sieging while moving to other lanes, ER being using your ultimate than spamming abilities and auto attacks) but is otherwise underwhelming. b. Old ER, as mentioned, fit the design philosophy of post-crit-rework crit items. Instead of just being damage boosts, building crit offers utility as well as damage. Burst ADCs like Stormrazor as a rush, and new IE offers a way to counter tanks, fitting with the late-game role of ADC. c. Riot can and has reverted any number of updates, from items to complete champs.
when combined with
and the ult rune.