The nerfs are quite her, problem is they're not hitting him in the place he needs to be hit, His poke and early game zoning,
Make his Q do a LOT less damage with one soldier but have multiple soldiers do bonus damage
Have his W range scale with rank
Also there are tonnes of champs that have utility and damage
Shield, Root Tonnes of damage (But she trades mobility)
Stun, Slow, Tonnes of damage (But trades it for range)
Knockback, slow, very good poke and some good mobility (trades it for mana problems)
Problem is Azir has it ALL
Burst
Siege
Waveclear
Mobility
DPS
CC
Utility
It's unnecessary, and while I do main Azir I don't want him to be the
of mages. (Come on who doesn't want a Birb Emperor)
I'm sorry I have to downvote the thread but it seems like you're just advocating a huge blanket nerf of his kit rather than selecting out his oppressive elements.