What we can learn from some GAME MODES (IMHO)
this are some of the things we can learn on some of the games modes that we actually have
Ascension: Objetives and Peel... Sometimes the Sneaky
can win the game by constantly capturing altairs and of course the main objetive (ascension buff). Also peel because an Ascended ally can earn double points so PEEL is extremely important.
King Poro: Dodge skillshots... very straigth forward.
20 sec cd spell with a range nearly close to Lux ultimate can teach players how to dodge skillshots properly for ranked and SR games.
URF: Dodge skillshots, Combos and different build paths... Fast paced game mode with increased amount of gold and exp allowing to try different build paths and combo synergies. Aditionally 80% cdr means many champs spamming skillshots like never before (
etc....) so is a good game mode to practice dodging.
Nemesis Draft: Low popularity champs ≠ trash champs... i've learned that an
can be as much carry as an 
Hexakill: Very powerfull synergies... i had a game against a
and 5 supports with shields and heal... the peel was that intense that kog died only once and they won the game in 14 min... or many other Teamfights comps like wombos, snipes etc...
. .
And that is what in my opinion what players can learn from gamemodes which are a twist of the regular slow paced SR games.
what do you guys think? do you agree or disagree on some of the stuff you can learn from RGM?
or tank
or something.