A Thought About Balancing Kalista's Rend

TehNACHO·6/26/2015, 8:10:17 AM·1 votes·184 views

This is less of a suggestion or even a complaining/flaming thread about Kalista and more of a different perspective on the matter of a certain ADC's infinitely stacking detonate button.

So think this for a moment: Kalista's Rend is probably far more similar to Draven's Spinning Axes than it is to Twitch's Expunge Contaminate.

Consider for a moment that infinitely stacking damage without a continuous mana cost whenever you auto attack is essentially the same thing as Draven juggling his Axes. It's really not infinite (really, 256 limit) but instead restrained by how many times you hit the enemy. In a sense, a 5 stacked Rend is the similar to Draven chucking 5 Spinning Axes at your head. For examample, if Kalista's E was a passive that simply said "Your auto attacks do bonus Physical Damage", her damage would be almost no different than it is now (at least in the most technical sense, and obviously not delayed by a button press).

I know Kalista isn't exactly a hot topic right about now but if anything about her Rend comes up again, I really think framing her ability as a delayed Auto Attack Modifier rather than a straight up nuke button can do a better job contextualizing how her damage is supposed to be distributed.

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