Thoughtful analysis of Kindred

junglerboy16··2 votes·8,309 views

I've seen a lot of "Oh man this is the next kalista" and " oh great, another broken troll champ" threads going around about Kindred since the reveal, so I thought it might be refreshing to take a more objective look at what their kit does and why.

Aesthetic: This is amazing, probably my favorite character visual/ audio design within the past 2 years I've been playing.

Stats: Looking at their stats, the first thing that sticks out are its very low range (bottom 3 for ADC ranges in the whole game at 500) and its extremely low MS (bottom tier at 325). This sets Kindred as a very unsafe champion from the get-go since in a carry position range and mobility are paramount to success, which implies that they are heavily relying on this weakness to push Kindred towards the intended role of jungler. Other than those 2 stats, Kindred has moderate-high durability for a marksman, high mana pool, moderate regen stats, and average-low damage and attack speed. This all favors the style of a jungle marksman that relies most on being able to take a few extra hits while clearing and the slightly low base damage stats favor building a mixture of durability and damage.

Passive: The hunt mechanic allows for a semi-passive stat boost that primarily increases jungle clear and allows for a tankier build style. this also acts as a reward system for roaming and ganking, which further solidifies Kindred's role as a jungle champion. The damage boost is relatively small, requiring at least 7 stacks to surpass the bonus available from BotRK, however, it also provides a certain degree of scaling since even a Kindred with no kills can stack off of camps, and the stacks currently have no cap, potentially allowing for major late game tank busting and epic monster killing power.

Q: Low damage mobility ability. this has a rather low cooldown and can be reset to a negligible amount in tandem with W. the primary use of this ability is high mobility in a limited area. I cannot see this as becoming in any way nearly as toxic a pattern as Kalista's hops, since the dash has a lengthy cooldown and can only be reset if they use their 18/17/16/15/14 second cooldown W to gain a short boost. In combat, Kindred will be pretty slippery, but not oppressively so, especially when considering their very low range and MS. The primary function of this ability seems to be for kiting around monster camps early game to reduce damage taken during early clears, which is crucial to jungler success.

W: Passively offers sustain that benefits from a roaming play style (ideal for a jungle marksman) and actively gives the only source of real DPS in this kit. This offers excellent zone control, especially in confined areas, but at the same time the trade offs Kindred makes to their base stats leaves them vulnerable when caught off guard or when the ability is on cooldown. it seems like a pretty healthy ability with decent counterplay.

E: The "three hit and burst" ability style is getting pretty old at this point. This seems to be the only real ganking specific tool in Kindred's kit. it is not really imaginative in any way and acts as more of a necessary factor rather than a defining characteristic. It isn't great, but it isn't really broken either, just bland.

R: This ability is... different. It feels like the love child of a Bard, an Ekko, and a Tryndameres' ults. on the one hand, there is real troll potential (saving enemy champs or blocking allied healing) but at the same time it offers immense strength in a countersink or a team fight. I think the "trolly-ness" of this ability is strictly in that it is obvious how to troll with it, and like Bard, the trolls will have a field day with Kindred for a little while, and then the real serious players will start pulling off some seriously awesome shit with it and people will largely forget about the minimal troll abuse cases that are inherent to any champion design. It feels slightly out of place in a marksman kit like this, but for a jungler, it feels good.

Points of interest: Kindred is obviously a jungle champ, and I see it as no coincidence that Riot is nerving Sated Devourer on ranged users the same patch they release this bad boy. Kindred has pretty low base AD and has pretty poor AD scalings along with a potent scaling on-hit steroid, which in my opinion means Kindred will primarily be an attack speed heavy jungler. Now imagine jungle vayne from a few patches back, but actually designed to be a strong jungler. Kindred's on-hit % health damage would be insane with an un-nerfed Sated devourer. Also noteworthy, neither E or R cost mana. However, Q and W both cost mana, and since Q is a situationally very spammable ability, Kindred having a higher than average base mana pool makes sense.

So, what do you think? Is Kindred OP? UP? A breath of fresh air, or a lot of the same you've seen? do you have any interesting opinions on builds or strategies?

15 Comments

Bemapon1 votes

I love Kindred. Played them on the PBE and, while others use terms like "boring" and "stale" I really really enjoyed it.

junglerboy161 votes

Out of curiosity, how did you play him? As a jungler? Traditional carry? sort of tanky? Full DPS? Anything that stood out to you as a real positive or a noticeable negative?

Bemapon1 votes

I went attack speed jungle. item 3933 item 3158 item 3153 item 3078 item 3085

There are pretty obvious pros and cons. Pros, does damage, is an adc.

cons, squishy, no real cc.

I suppose he could be built tankier because of his passive, he offers a lot of utility.

N0rth Wind1 votes

Minus the Hurricane and boot choice, most people I see go for the exact same build.

Bemapon1 votes

i got cd boots because i figured i would have enough attack speed. And i got item 3085 because it works with their passive.

N0rth Wind1 votes

I can see why the Hurricane is good, I just don't see it on them very often. (:

EndingInChaos1 votes

i hv a question y build triforce if u cant put spell blade to good use both their base ad dmg and scaling are so low ur not getting the full value of the trinity ?? i think u built them well tho th cd will help with your w but i wouldn't put runes towards it. any wawy just a question from a scrub lol

Kasama1 votes

Right now im thinking BotRK as being an extremely important item on Kindred. Being able to get bonus from the passive lategame and having blade would be fantastic. Runnans might be something to think about but it doesnt seem as important. Obviously the best route to take would either be rangers trailbazer/warrior for a more forgiving clear, stalkers blade/warrior for the slow to get your stacks off of your E I chose the warrior enchant because it obviously needs attack damage. The skirmishers sabre seems to be a hindrance because of your early vulnerability, and obviously runeglaive is a no-go. Berzerkers Greaves or Lucid Boots also seems to be good. Some mid items would probably be Phantom Dancer, Infinity Edge, Black Cleaver. Some really cool items will probably be Frozen Mallet for the slow and the tankiness it gives, and Youmuu's Ghostblade for the movespeed.

Final Optimal Build:

Stalkers Blade/Warrior or Rangers Trailblazer/Warrior Blade of the Ruined King Frozen Mallet Black Cleaver Youmuu's Ghostblade Berzerkers Greaves/ Alacrity

Honorable Mentions: Maw of Malimortius Blood Thirster Ionian Boots of Lucidity Infinty Edge Trinity Force Zephyr

N0rth Wind1 votes

I'm still trying to understand their role, cause Jungle + low scalings + stacking passive + tankbuster + marksman are words i'd never imagine that can work in the same sentence.

Especially the tanky tankbusting playstyle confuses me a bit, since Koggles already holds the position for a tankbuster ADC, but the more I think of it, the more I realize that the Kindred are not a typical strong ADC that can _also _ tankbust -- whittling down the enemy's HP is their _only _ option against squishies and tanks alike.

They do not have a damage output aside from that mechanic, in contrast to the other tankbusters like Fiora (she has a normal melee carry damage output, but she can pierce through tanks and 4 shot them no matter if they have 100 or 100 million HP), Yasuo (he can temporarily apply his damage to tanks after he ults), Yi (ludicrous damage output and large amounts of flat true damage) or Koggy (he gets a %HP shred and can freely attack from range). The Kindred rely on ther % damage alone to kill their enemies, and since it's physical damage, it will still take longer to kill tanks (unlike FIora, Yi, Yasuo who can dispatch tanks _and _ squishies in moments). It's overall a very interesting mechanic, to not have any significant base damage but instead shred the enemy HP be it tank or adc.

junglerboy161 votes

Having low AD scalings but a strong % health scaling is a way of allowing Kindred to be relevant as the game goes on without necessarily having the same absurd levels of farm that a lane ADC has, since their damage isn't quite as reliant on crit and raw AD as most ADCs.

N0rth Wind1 votes

Mhm. But it's physical damage, so even though they can shred tanks, it's not a "tank buster" like, say, Fiora.

Their kit is nothing like I expected, but I'm growing more and more fond of it. It's less strange and versatile than I expected (I was influenced by Dha Ma) but I like it. All that remains is to see it in action and in high level play. (:

Earl Eulrich1 votes

the scalings aren´t even that low, you get 3 qs in one w - her AoE is incredible if she jump-flanks a teamfight. Single-target isn´t her main strength, but you´ve got another marksmen for that job. She´s quite similar to Kalista - go hurricane, jump around and feel good.

MLDzXnRRR1 votes

Play her top as better version of Quinn...

Earl Eulrich1 votes

though everything is a better version of quinn :/ Riot designed a nice brawler-marksmen but forgot to give her any scalings sigh really hope the marksmen-update will give quinn a push. She could have been the first viable jungle-marksmen back then with better tuning.

HxC Manickmonkey1 votes

hi All i tried item 3933 item 3153 item 3022 item 3006item 3085item 3072 your basic solo baron combo she kinda feels like an adc version of Yasuo for me and boy is she fun plus she is the only jungle who has a friend sorry Amumu. plus her ulti has the added bonus of allowing you to pop in lane drop ulti on struggling lainer and move along the CD on her ulti is not that bad plus tower diving/tanking is a joy with her ulti. this being said i can so see the Nerf hammer being swung in the near future

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