Yasuo Wind Wall - Reworked

TheHobbits··1 votes·981 views

Bear with me, okay?

Wind wall no longer creates a solid wall that lasts for X seconds.

The ability is now named something like Hew Projectile or Fell Wind. Upon casting Yasuo slashes the air in the area cast and knocks out any projectile that it contacts (but no wall is left).

The cooldown could be slightly lower. This would mean that the player must time their slash just as the projectile comes close. Too early and he will miss thus rewarding keen reflexes.

5 Comments

DunkinNoobs1 votes

So yet another massive nerf in exchange for minimal compensation.

TheHobbits1 votes

Its like giving Darius a heal. He is a wizard after all.

DunkinNoobs1 votes

Do you honestly know why rework Darius has a heal on his Q? Do you understand why that exists from a gameplay standpoint? More specifically, can you tell me why the outer blade is the part that needs to hit in order to get the heal? Because those reasons are directly related.

Caytheles1 votes

Let him use it as an execute, i dont like yasuo myself but this would make him choose between utility and Elimination.

Shahamut1 votes

Why not just do the following:

  1. fix size of wall (live rank 2 or 3) no longer gets bigger with rank.

  2. duration scales with rank 1 to 2 seconds based on rank.

  3. spawn at aa range rather than in model.

  4. slightly lower cooldown.

  5. move excess power elsewhere in kit

  6. profit

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