So what if Kog's Q worked like Shy's-

Rebonack··1 votes·460 views

-except instead of effectively doubling your AD on your next basic attack, it instead did some amount of bonus magic damage and shredded resistance.

The big problem with Kog's Q is that it feels incredibly clunky. An attack reset that has its cooldown reduced by basic attacks would allow Kog to drop the passive attack speed while also allowing the machine gun onhit gameplay to be applied in a fashion that's MUCH easier to control for since it would be gated by mana and cooldowns rather than 'push W and kill everything in the next 6 seconds'.

3 Comments

Dracocrash1 votes

My main problem with his q is, its just so unreliable.

It's a high cd (early ateast) ability thats really hard to hit, and its a very important part of his kit. Feel like it should just have been point and click.

Rebonack1 votes

[{quoted}](name=NoganksOnlyFarm ,realm=EUW,application-id=3ErqAdtq,discussion-id=Q02XG4Fy,comment-id=0000,timestamp=2017-01-18T07:42:12.412+0000)

My main problem with his q is, its just so unreliable.

It's a high cd (early ateast) ability thats really hard to hit, and its a very important part of his kit. Feel like it should just have been point and click.

It stays at 8 seconds at all ranks. But yeah, it's really narrow skillshot with a fairly long cast time and a slow projectile. It actually used to be a point and click nuke. Reliable and helped Kog do his thing when dueling other soft targets. But Riot just couldn't leave well enough alone. Turning it into an auto-attack reset would mesh MUCH better without feeling awkward or useless.

Rebonack1 votes

I'm really hoping that Kog can get a Shyvana level of tweaking at some point. He's not bad by any means, but his kit is just so clunky as of the Ult nerfs. His E is totally ignored while also being a pretty shitty one-point-wonder skill compared to other Marksmen. And of course his Q is leveled almost purely for its attack speed boost given how awkward of a skillshot it is.

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