So what if Kog's Q worked like Shy's-
-except instead of effectively doubling your AD on your next basic attack, it instead did some amount of bonus magic damage and shredded resistance.
The big problem with Kog's Q is that it feels incredibly clunky. An attack reset that has its cooldown reduced by basic attacks would allow Kog to drop the passive attack speed while also allowing the machine gun onhit gameplay to be applied in a fashion that's MUCH easier to control for since it would be gated by mana and cooldowns rather than 'push W and kill everything in the next 6 seconds'.