Rift herald idea
so reading on the news i caught this
"Additionally, Rift Herald just isn’t generating enough sufficiently interesting or appreciated play to justify its presence. We do like the value a one-time spawn puts on it; the reward at least isn’t making it a priority in the majority of games. Sometime this year (mid-season or pre-season, not sure which yet) we’ll be looking to either fix it, replace it or remove it as a result."
so here is my idea to change the buff making it a powerful tool that will be competed over without being game breaking
add to it this effect and keep the rest as is
Vision from the Rift when the champion walks by an enemy ward it will give the champion true sight for 10 seconds, consuming the Vision of the rift buff, this buff is refreshed when the champion returns to the fountain as long as he has the other rift herald buff still active
this gives the rift herald buff its current power and the power of strong vision control by being able to remove wards with it as well
this would make it a more sought after buff and may even result in true competition over the buff
this is also a non combat power buff to keep it from being to strong for a snowballing team
passive but it doesn't disable the ward and it only refreshes by returning to fountain, it also wont trigger on traps, and can be wasted on control wards or far sight wards its duration could be brought down to 8 or even 5 seconds.