RedRex7's Karma rewerk proposal for the future
Hey guys! I'm RedRex7, the 12th best Karma in the world and I love playing Karma but I realize she can be quite a bore at times since her kit is generic and unoriginal. With Riot overbuffing her shield, Meddler said that there would be some 'changes' to her and so I used this post as an opportunity to show the community an altered view of Karma. This is my first rework so I'm not really experienced. Thanks to KarmaCatchesUp2U for editing this because I am lazy and make a lot of simple misteaks. Please give any feedback. Thank you <3!
> #General
> * Karma gets a unique haste animation.
> * Karma gets a new dance.
> * Karma gets a shield animation.
> * Karma gets taunts/interactions with the following champions/items:
as they all are related to Ionia in some way.
> #Passive - Soul Strike
> Every 15 seconds, Karma strikes her target's soul with an empowered auto-attack dealing dealing 15 - 200 (based on level) (+ 20% AP) magic damage. This operates on a stack system. Using the first stack of Soul Strike simply empowers the next auto-attack. Consuming the second stack of Soul Strike pushes the enemy back 400 units. (25 second cooldown).
> Think of this: https://i.gyazo.com/2719757365ed64bc8f8d66cf3f3d6d17.gif
> #Q - Inner Flame
> ACTIVE: Karma fires a burst of soul energy that detonates upon hitting an enemy, dealing 80 / 125 / 170 / 215 / 260 (+ 60% AP) magic damage to all nearby enemies and increases Karma's movement speed by 25% for 1.5 seconds.
> MANTRA BONUS: Karma sends the fury of the Twin Dragon to the target location dealing an additional 25 / 50 / 100 / 125 (+ 25% AP) on contact. The fury of the Twin Dragons overwhelms the ground leaving the area inflamed for 3 seconds dealing 50 / 150 / 250 / 325 (+ 50% AP) over 3 seconds. The effectiveness of Inner Flames haste is also doubled.
> #W1 - Soul Insight (KarmaCatchesUp2U's idea)
> ACTIVE: Karma fires a beacon of her soul energy to bathe a target location, revealing it for 2 seconds. While it is revealed, if an ally walks into this area, they are healed for 50 / 85 / 140 / 175 / 210 (+ 35% AP).
> MANTRA BONUS: Karma fires an enriched beacon of her soul energy coupled with the insight of the Twin Dragons to bathe a target location, revealing it for 2 seconds, after one second, a barrage of soul energy rains down on the area dealing 60 / 110 / 160 / 210 / 260 (+ 50% AP) and slows any enemy unit in the area for 50% for its duration.
>#W2 - Soul Barrage (RedRex7's idea)
>ACTIVE: Karma fires her soul energy up in the air at a target location. After 1-2 seconds (depending on travel time) a barrage of soul energy comes down at target location for 2.5 seconds dealing 60 / 110 / 160 / 210 / 260 (+ 50% AP) magic damage and slowing champions for 50%.
>MANTRA BONUS: Karma fires her twin dragons in the air at a target location. After 1-2 seconds (depending on travel time) the dragons shoot out a barrage of soul energy at the location for 2.5 seconds dealing an additional 25 / 75 / 125 / 175 (+ 20% AP) damage and slowing for an additional 20% for it's duration.
> #E - Soul Shield
> ACTIVE: Karma shields her target for 80 / 110 / 140 / 170 / 200 (+ 40% AP) and creating a 450 radius AOE zone around target location giving 40% movement speed to everyone that passes through it. The zone last for 3 seconds.
> MANTRA BONUS: Karma infuses her soul energy into a protective barrier for her allies that shields for an additional 20% AP (60% AP in total) The Twin dragons emerge out of the shielded target, 60 / 110 / 160 / 210 / 260 (+ 60% AP) dealing magic damage to enemies.
> #R - Mantra
> PASSIVE: Karma reduces Mantra's cooldown by 2 / 2.5 / 3 seconds every time she damages an enemy champion with an ability, halved to 1 / 1.25 / 1.5 seconds on basic attacks.
> ACTIVE: Karma begins with one rank in Mantra and can increase it at levels 6, 11, and 16. When activated, Karma draws power from the Twin Dragons to empowers her next basic ability within 8 seconds, placing it on the same cooldown as its basic form upon cast. Ranks in Mantra improve the additional effects of empowered abilities. (Potentially increase the cooldown of Mantra slightly since Karma will now have two DOT of time abilities in her kit and Mantra E being potentially able to hit 5 enemies).