Fiddlesticks Rework Concept
I wanted to try my hand at modernizing Fiddlesticks while still keeping him Fiddle-ish. With his new kit he should be able to fill the roles of a jungler, mid, and support. Maybe even top if you play your cards right. Hopefully he'll be a bit more fun to play and a bit for fun to play against too.
FIDDLESTICKS - The harbinger of doom
Passive: Dread A percentage of all magic damage Fiddlesticks deals is converted to true damage on enemies below 30% HP. This includes jungle monsters. 20/25/30/35% (+2% AP)
Q: Doom (12/11.5/11/10.5/10 sec cd) (65 mana) Send a spectral claw in a line that deals magic damage and fears the first enemy it hits, reducing its magic resist and causing it to flee for a brief duration and slowing it by 75% for the duration. Magic Damage: 80/120/160/200/240 (+65% AP) Fear Duration: 1.2/1.4/1.6/1.8/2 sec Magic Resist Reduction: 22/24/26/28/30%
W: Drain (3 sec dc) (70/80/90/100/110 mana) Root yourself in place and create a tether between yourself and the target, dealing magic damage every second for up to 5 seconds and healing for a percentage of the damage dealt. This healing is reduced for minions. The tether is broken if enemies move too far away or if Fiddlesticks cancels it by moving. Magic Damage Per Second: 80/105/130/155/180 (+45% AP) Heal Percentage: 60/65/70/75/80%
E: Dark Flock (10 sec dc) (50/60/70/80/90 mana) Call down a murder of crows at the target location, initially silencing enemies for 1.5 seconds (disarms non-epic monsters for 1.5 seconds) and dealing magic damage before slowing enemies that remain in the area by 35% and dealing additional magic damage over 3 seconds. Initial Magic Damage: 100/125/150/175/200 (+50% AP) Damage Per Second: 10/15/20/25/30 (+10% AP)
R: Crowstorm (140/110/80 sec cd) (100 mana) Channel 1.5 seconds before blinking to the target location, gaining a decaying burst of movement speed and dealing magic damage to enemies in the area around Fiddlesticks over 5 seconds. Magic Damage Per Second: 125/225/325 (+40% AP) Movement Speed: 35/40/45%
Hope you enjoyed! I'd appreciate any comments or feedback.
but glad to see some skillshots on his kit.
charm or
W where it's only that target. In theory, terrified things should have their guard down, hence the MR reduction.