You know what also feels really bad?
Trading hard in lane, matching his all in's, going even,
Then he gets dismounted but you're too low to fight him.
And he remounts from killing minions and you proceed to kill yourself because well you didn't wanna win lane anyway.
Remounting as it is right now just isn't a fun mechanic. If you remount, as the Kled player, you're like HELL YEAH. But the enemy? They're like FUCK THIS I'M DONE. Especially because dismounted Kled can be difficult to catch, with his hard hitting, low cooldown Q, and high range, he can get over half his Courage bar filled before you even reach him.
His dismounted Q needs a fucking change. It's so stupid to play against. It hurts like a Graves auto and even better than a Graves auto, it goes through minions, which means he shoots you while you're farming, and it pushes him away so it's hard to follow up on him, especially early game where you'd eat minion aggro.
Remount-Dismount was a cool idea, but for the most part it either ends up - go ham, kill them without getting dismounted, -go ham, get dismounted, die, or -go ham, get dismounted but either they're low enough for you to kill, in which case they just walk away because you have no stick, or they're kinda healthy but then you Q them, dissengage (because they have no mobility left, assuming their mobility is tied to their damage/defense/utility which they just used to fight you, which is the case for most champions), farm for courage at ~250 range and Q them while they last hit/if they try engaging.
His Q doesn't even make sense with his theme. Neither does his huge range. He should be trying to stick onto them and smack them, building courage and going HAM. Instead he kites them around with his extra range on his autos and Q backwards damage+mobility, and if they get onto him, well it's HIM who's fucked, not them.
His dismounted Q should be a ranged slow, and his range should be 150. Fits with his theme of brute forcing through things. While that's not the best theme to play against, it's definitely one that's well defined.
Dismounting shouldn't lose tower aggro either. It just makes him so snowbally, he just ults you under tower, gets a shield, smacks you, dismounts, smacks you more and Q's away. It's just dumb. There's almost no counterplay.
OKAY I WENT SUPER OFF TOPIC.
Yeah, I don't see a problem with your idea. Although I think Kled needs other changes.