How to buff tanks...
Make it so that sunfire and thornmail don't automatically force you to take tower damage.
Make it so that sunfire and thornmail don't automatically force you to take tower damage.
No. That's basically saying that a tank can just stand by you and slowly kill you without fighting you and while that won't be as bad as akali it would be very annoying.
I shouldn't get punished because I'm hitting your tower and you decide to stand to close to me or auto attack me.
Yes but imagine you're backing at 100 hp and the tank decides to walk mext to you, killing you without taking tower aggro. Is that fun? Heck no.
Imagine being the tank and having to wait to hit tower for the entire enemy recal animation. If you are low enough for sunfire to kill you and there are minions under tower he is going to dive you anyway.
If there are no minions tower is going to hit him. If you are dumb enough to let sunfire kill you while he hits tower you deserve to die.
I'm not saying he's gonna kill you while taking tower i am saying he will just stand by you and kill you without taking tower aggro. It's the same concept as mordekaiser using r or malzahar e. It wouldn't be fun if they could use that on you and tower wouldn't target them, and while sunfire isn't as strong, it's the same concept, dealing damage without taking tower shots isn't supposed to happen. If you want to fix sunfire, then instead of making it not make tower aggro, make it so it doesn't aggro Neutral jg monsters. That's whats annoying and can be changed and still be balanced.
So heres the deal.
If I'm so fed that you die from hitting me while I have thornmail I will just dive you, and the turret will hit me. If you are so weak that sunfire kills you, I will also dive you. Why should I take damage from the tower while I'm trying to just ignore you and hit tower?
It is not the same as malz e and morde R because those are ACTS OF AGGRESSION. My sun fire cape is not an act of aggression, its you actually just getting to close to me.
Doing damage is aggression. Why the hell would you buy sunfire or thornmail to not do any damage at all? At that point get a frozen heart. No, doing this change breaks the game. If you have half hp early and rushed sunfire, you could dive me, deal 100 damage or so and then walk out of turret as minions die and take no tower shots and i have to either run, or take the 100 damage and die.
I mean... like... when is that going to be useful?
The scenario for that to be useful is so damn specific
Exactly, it would allow tanks to hit the enemy tower without being forced to tank tower shots. Any other time that you dive or anything it wouldn't be any different.
No the problem is, it is so specific that it wouldn't be worth breaking a fundamental game design for it.
So Thornmail wouldn't generate tower aggro but Rammus still does? Why?
Sunfire no longer generates aggro but Mundo W does? Why?
As someone who prefers tank metas, I say nay. Hopefully this post doesn't get deleted just from disagreeing... Seems to be a thing lately.
Haven't you been making threads and posts for a long ass time now about how tanks should be tankier and soak up more damage?
And now your idea of a decent buff is to make some of their damage not draw turret aggro?
You are literally the "damage gets creeped because when people ask for buffs and they're asked to elaborate they ask for more damage" meme
More like I want to hit the tower without taking damage. I wouldn't change anything about hitting the enemy with a spell or auto or anything. Its just silly that I have to take a 170 damage tower shot because the enemy hit my bramble vest and took 10 damage.
Make it so that sunfire and thornmail don't automatically force you to take tower damage.
This is a bad idea mostly because we had this in the past and it was a little unfair.
What we REALLY need to do with tanks is buff their itemization - marksman itemization is, once again, the best in the game with this round of buffs. They get their power spikes cheaper and faster than anyone else, including tanks.
Tank itemization needs to have similar treatment to
with its 650 combine cost (down form 900 or something). Drop the HP down to 400 (or raise it up as needed) and reduce the combine costs of all HP+resistance items so that they total 2600g.
Exceptions to this would of course be items like
with its 250HP and explicit niche.
would not be an exception. Drop the +20 armor while near your bonded and just give us 40 armor with 400HP please.
While were at it, lets give this never used item a breath of fresh air; Bramble shield (We can rename it to frozen blood...). 10% of your max life is gained as a shield that slowly regenerates outside of combat (based on your HP regen)