@Meddler . opinion on some "pain point" mastery choices
I've heard you mention before that you like posts that get to the point, so that's what I'll do:
First off, let me just say that I think the mastery system in general is amazing now, and, while it may need some numbers tuning in a few places, on the whole, the concept is great.
My problem is that there are a couple places where, since you only have 2 choices in a teir in a given tree, you might feel forced to pick a "bad" mastery.
I'll elucidate two places as an example:
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Tier 2 Ferocity for mage supports. Feast is a useless choice because, ideally, you should be killing so few minions. Double edged sword has perks, but also drawbacks since mage supports are already very fragile and taking any % extra damage is painful. You could always opt-out entirely and go into the Resolve tree, but that really is a non optional use of 12 points.
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Tier 2 Cunning for non-mana dependent assassins. Given that both Stormraider's Surge and Thunderlord's Decree are in the cunning tree, most assassins should want to spec 18 in this tree, but that teir 2 mastery feels really useless on them. Without mana, or, at least, without mana problems, there's a low chance they are going to be given many blue buffs, so they are forced into the biscuit mastery, which isn't bad at all, but at many lower levels of play, you won't see summoners buying potions past the first buy or two, and even in higher levels of play, getting bonus mana isn't really useful to them, though the extra HP is kinda nice, it still feels like a halfway wasted mastery in many cases, and it kind of eliminates the whole idea of getting to choose your playstyle through masteries since you are going to be forced into biscuits by default, even if you don't have a portion heavy playstyle.
The good thing is that this is super easy to fix just by adding a few more mastery choices. Previous masteries "Expose Weakness" and "Blade/Spell Weaving" seem like good candidates, but that's hardly the important part. As long as they get replaced with SOMETHING that feels more worthwhile, I think there are a lot of good options.
What do you think Meddler? Or have you not thought about this much... In which case, feel free to mull it over and let me know what you think :)
where it procs on the spell.
who mainly poke with one spell (so thunderlord's a waste) and don't synergize well with deathfire (as opposed to champions with dot/ multihit abilities) and for mages that prefer to build CD reduction instead of flat AP (something with better base damage or benefitting them anyway)?