Sona
She just feels really weak as of right now.
Stats: Despite being immobile, she has 325 movement speed and one of the lowest health pools.
Passive: The Passive-Q used to deal great damage. Her rework lowered the bonus damage multiplier to 50% instead of doubling it, and it currently increases the damage by 40%. Passive-W is great: % damage reduction is always powerful Passive-E is Sona's only source of Crowd Control besides her ultimate. It is a mediocre single target slow.
Q: The initial damage is fine, but the aura is a bit underwhelming. Maybe if it gave everyone in the area damage on every auto, it would work a bit better.
W: A tiny heal for a massive mana cost. 105 health for 100 mana, with the multiplier bringing it up to 165 health for someone on the verge of death. The shield is pretty strong, though, just because of how she can use it on several people.
E: This spell is a joke. A low base speedup that only improves by 1% per rank. Cmon. It is a waste of Mana.
R: an AOE stun is always going to be powerful.
So, sona is pretty much a shitty
at this point
Nami speed: 60+20% AP (or 120 (+40% AP))
Sona speed: 13-23% (+7.5% per 100 AP) (for allies, 10-20 (+3.5% per 100 ap)) (The max speed requires max points in E and R)
wins
Nami CC: 1.5 second (admittedly difficult to land) AOE stun/suspension on a moderate cooldown , 15-35% slow (+5% per 100 ap) for up to 3 seconds if you time the autos correctly (or 1 second on 3 targets), and an AOE knockup+50-70% slow for up to 4 seconds
Sona CC: 40% (+4% per 100 ap) slow for 2 seconds, 1.5 second AOE stun (Easy to hit, but long cooldown), as well as some damage mitigation
wins (Damage reduction is strong though)
Nami Heal: 65-185 (+30% AP) for 70-130 mana, but the heal can bounce to heal allies up to twice (fun fact, the more AP Nami has, the less the heal/damage decays on bounces, and once you get over 200 ap, the heal/damage increases)
Sona Heal: 30-110 (+20% AP) to sona and an ally, increasing by 0.5% for each 1% the targets missing HP. Additionally shields nearbly allies for 35-155 (+20% AP)(max shield requires max ranks in W and R)
wins on the heal, but
shield is admittedly strong
Nami damage: max total for one rotation is 1325.5 damage (+262.5% AP)
295 (+ 50% AP)+ 230 (+50% AP)+ 195.5(+42.5% AP) +255 (+60% AP) + 350 (+60% AP) (note, the third value will have its base and scaling increase with Nami's AP)
Sona damage: max total for one rotation (with no allies) is 1034 is (+148% AP), increased to 1434 (+228% AP) if she has four other allied champions near her who proc the onhit damage from Q.
384 (+28% AP) + 200 (+50% AP) + 100-500 (+20-100% AP) + 350 (+50% AP)
About even, but
wins here due to how her damage is easier to pull off (R-Q-PowerChord compared to Q-W-E-Auto-R-Auto-Auto) and how her Q can be spammed.
Final score, Nami 3, Sona 1.
Tl;dr Can sona get a few buffs to her numbers? E is worthless right now and W costs too much for a small heal.