The big problem with Gangplank rework

bvcderrttyyhjjjk··1 votes·646 views

His barrels are almost unusable. The time Parrrley takes to hit it is long enough to allow anyone to walk up to it and defuse it. Increase Parrrley's travel speed please. Its animation and travel speed make it very clunky and unreliable, and makes a nightmare trying to hit a single barrel on your lane opponent. And its tick time before level 7 is also ridicuolusly long and annoying.

3 Comments

Deep Terror Nami4 votes

There are ways to get your barrels to go off without the opponent having a chance to defuse it; place one barrel out of their range close to you, and link the next one at where you want it. Then you attack the first one which will have 1 hit while the one you need still has 3 and it will chain detonate.

It takes more than 1, but they have little to no counter against it.

Pretty Dhizi2 votes

When the skill is maxed, the time it takes for the barrel to set to 1 tick and for the wind of your Q to finish is enough time for your opponent -- if they're paying attention, to defuse it. This is the intent of the skill -- you probably weren't aware.

To combat that, use multiple barrels and chain the activation from outside their AA range, and problem solved. By the time you've set 2 down, you can set the first, set the second and activate the first, and chain to blow them up.

IndianHippie1 votes

Heres a tip, you need to predict which direct they will push. Then start by putting a barrel close to you BUT it should also be far enough from then. Then start expanding with more barrels in one direction where you think they will come. This arrangement should be such that once you start placing barrels, chain them towards ur opponent, with the last barrel being closest to them than other barrels. Dont group them up form a line. Then just wait and farm. By the time they push towards you, all your barrels will have timed down to one bar of hp. As soon as they come close to the barrels, just parley the one closes to you and enjoy the fireworks. .

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