Pantheon Rework
Passive: Aegis of Zeonia: The same.
Q: To War!: If Pantheon is Holding! While To War! is cast, he charges forward a short distance, gaining Aegis of Zeonia and dealing a cone of damage to all enemies behind the first enemy champion he touches (short distance like a little shorter than his current W cast, damage cone would be similar to Heartseeker strike hitbox). If Pantheon is Thrusting! While To War! is cast, he may throw his spear (mid range, but he can't throw it into melee. meant to be a ranged reengage. think miasma style cast), dealing massive damage and stunning all enemies near it’s landing point. If Pantheon is neither Thrusting! nor Holding! when he casts To War! Pantheon gains an aura that increases allied hp and mana regen while IN COMBAT for 4 seconds. Note: This healing is increased by 20% for each allied teammate in combat near Pantheon. Fight alongside the God of War.
W: Hold!: Pantheon plants his shield in the ground, holding firm for .5 seconds. During this time he takes 20% reduced damage and cannot be displaced. Any crowd control affects that are inflicted upon Pantheon during this time are ended when Hold! Finishes.
E: Thrust!: Pantheon leans back then stabs with his spear, dealing damage in a straight line after a short delay (think the second half of Wind Becomes Lightning, etc).
R: Grand Skyfall: The same.
The idea is that Q-W-E are all very short cooldowns, letting Pantheon players win matchups with good timing on Hold! Well aimed Thrusts! And going in for the kill with a spear throw and a charge to lock them down and beat them to death. Skyfall serves the same purpose of letting him surprise any fight at any time, passive makes him a little tougher without offering him any all around tankiness, just blocking a couple hits every fight to let him duel. To War! Allows pantheon to give his allies a reason to follow him into battle, with the aura effect being fairly strong as long as his team keeps fighting.
Hope you like it, Panth is on the tier 1 VGU list.