Hey Riot, I appreciate the Bard buffs, but that's not what he needed.
Yes his W had a stupid high mana cost, and yes being able to Magical Journey more often is amazing. However, the mana cost really was never too much of an issue for Bard because picking up a shrine even early in the game replenished almost all of the mana spent on shrines.
What Bard needs to be a viable, competitive pick is a STRONGER heal. Here are my suggestions for ways to buff the heal a bit.
- Movement speed boost duration increased based on how long a shrine has been on the ground.
- Remove Caretaker's Shrine's cast time. (Please do this, it would help more than you would think.)
- Give Caretaker's Shrine some kind of scaling with the number of chimes you have. It doesn't have to be high, but anything will help.
- Reduce the time it takes for a shrine to reach full strength.
- Make the Shrine speed boost a constant speed boost instead of a decaying one. 6 Increase the base heal slightly.
- Percent missing health heal based on time a shrine was on the ground.
- (This one's a bit of a stretch because it would have severe abuse cases, but just throwing it out there.) Give the shrine vision radius and make it reveal enemies who step on the shrine.
- Enemies who step on a shrine are slowed for an amount equivalent to the amount an ally would be sped up by the shrine.
- (This one would make for some potentially hilarious #LCSBIGPLAYS) Make Caretaker's Shrine count as a wall for Cosmic Binding.
Obviously not all of these would be put on the ability, but even one of these would make it a way more satisfying ability to use, especially in the late game where very few fights stay in a place where you can place a shrine down and have a teammate get it when they need it.
needs nerfs, not buffs.