AP Kog'Maw Maybe Kind of Ridiculous
I enjoy playing AP Kog'Maw. That skillshot spam from huge range is pretty different experience compared to most champions
Maybe though recent changes particularly to itemization to the game is making AP Kog'Maw quite ridiculous power wise. Ap Kog was always quite ridiculous after level 16, and pretty strong after level 11. Thanks to Ludens Echo now it seems AP Kog's power spikes even harder now. Athene's providing 30% max mana on assist is another significant AP Kog buff, perhaps better for Kog than anyone. That and the lower pressure tank jungle meta gives AP Kog more peace in lane and provides Kog with a sturdy frontline to protect Kog.
Now that Luden's is in the game it'll probably be expected AP Kog is built with this item. Sadly this may mean AP Kog himself needs some toning down... I used to really favor a heavy mana build with tear + roa. I would then build into magic penetration and make up missing CDR with scaling CDR glyphs. Not sure if that build is worthwhile anymore though.
It might make sense to reduce the damage of the slime trail (E) before anything else, it covers a huge area with a powerful slow and can be hard to avoid in fights possibly hitting multiple targets easily. However it's also AP Kog's primary waveclear skill and the main source of his damage early game. Probably the most annoying part of AP Kog's kit for his opponents... A nerf here would be felt the greatest so careful...