New Kog Maw

Vermonster·10/29/2015, 3:40:21 PM·3 votes·626 views

Did you guys even test Kog after you made these changes? Based off what you have released about Kog Maw, if you build Devourer, Botrk, Wits End, and Hurricane, and activate his new W. Kog Maw can kill an entire enemy team in 2 seconds.

5.0 attack speed + 1 attack from devourer = 6 on hits accounted for per second. 2 seconds = 12.

devourer on hit 50. wits end 42, botrk 8%, kog maws passive 6%, Hurricane 10 dammage and now 3 targets for all these on hits.

92 magic damage + 10 physical + 8% current health physical + 6% Max health magic damage * 12 aa =

1104 magic damage + 120 physical damage + 96% current health physical damage + 72% max health magic damage to THREE CHAMPIONS AT A TIME EACH

Thats 3312 + 360 + 288% current health + 216% Max health Magic Damage in 2 seconds........

Based off those 4 items late game kog maw can kill and entire enemy team in 2 seconds (the length of several aoe cc's such as Mumu) and within Kayle's ultimate time.

If you don't think dealing that much damage (not even including any base attack damage Kog has reduced to 60% but then times 12) is going to be a problem I think perhaps the release will tell you otherwise. In before Kog racks up a record number of penta kills KogMaw summoner 31 summoner 31 summoner 31 summoner 31 summoner 31 summoner 31 summoner 31 summoner 31

4 Comments

Rebonack10/29/2015, 3:41:04 PM1 votes

The real question is, how is Koggy going to survive the Jungle to get Devourer stacked?

He's super-vulnerable in there.

I mean, sure it'll work on Bots. But I doubt it would ever work out in a real game.

Posui Gart10/29/2015, 4:26:18 PM1 votes

Your math about current health based damage is wrong a bit, but its not the point. If enemy team just stands there-it deserves to die.And if they dont-Kog either dies or has to move too much so he can't do his 12 attacks