Creep Waves - Please Re-examine

Urf Mode Is Life··1 votes·194 views

I personally feel creep wave changes made earlier this year where the waves get bonuses based on how far ahead you are should really be looked at again.

Im all for a wave being slightly stronger when an enemy has an advantage and IS IN THE LANE with the wave, this makes sense to help prevent freeze farming.

But when a wave can self push towers when team fights are breaking out, thats not something beneficial to the game.

When objectives are passively taken by computer controlled things, that is detrimental to game play.

Said team gets ahead 1-2 total levels, and boom, unless you keep running away from team fights to push a wave back causing your team to 4v5 or even worse, 3v5 or risk losing a maybe crucial objective, that simply breaks real play.

ZZrot is NOT the solution for this crap ( yes it can help a losing team fight this, but it stagnates the game )

You rioters need to re-examine this change you made a while back, and really look into making it only so when a player is NEAR THE WAVE, because this constantly push is really lame for any team losing, and when im on a winning team and get free towers its irritating as well... its like hey, free gold... what did we do? oh nothing, creeps just took an objective

2 Comments

AmetDeCrypt1 votes

it also takes out the pretty effective strategy of controlling creep waves to win so it's not just "punch these people and these things"

Urf Mode Is Life1 votes

{quoted}

it also takes out the pretty effective strategy of controlling creep waves to win so it's not just "punch these people and these things"

you aint kidding... all creep control has become is get ahead and they freely push for you... its stupid

More from Gameplay

More by Urf Mode Is Life