RGM: Open Market
Prices of (full) items can vary based on how often they're bought. By everyone who plays the RGM.
-Prices range from 50%-200%, based on frequency of purchase, like the stock market. -Components cost the same, with full items possibly being cheaper than their components and refunding gold. -Prices are locked in when the game starts, and possibly viewable in client. -Things built in the last few minutes of the game don't count, for obvious reasons.
This would create a pendulum effect (nobodys buying X so it's cheap, quick build it on everyone, Y is expensive build something else) so players can adapt on the fly to each game, and experiment with wacky builds that have a fair shot at success. Imo 50% and 200% should be rare cases, the pendulum should ideally kick in before that.
That said, I for one welcome our 38g pink ward overlords.