Clarity questions and also one issue
Hey, I just had a couple questions about some of League's numbers, as well as an inconsistency to point out (MURAMANAAAAAA) ...
What kind of effect does his basic attack mechanic have on Thunderlord's Decree? Fervor of Battle?
Does his W attack proc have a visual indicator? Shouldn't it, much like
?
It used to have a readout on how much damage it would deal (pertaining to current mana, at least); could we have that back perhaps? Seraph's finally got one, but then Muramana's was removed so if we get both with it, we'll finally have hit equilibrium.
Masteries and Item effects (such as on-hit)-- is it possible we can get an endgame scorecard for these things? At least for masteries, it would be very useful to know what's truly useful on someone. I believe the new tank mastery has such a readout for its healing done, so I'd like to see all the applicable masteries get one. (Obviously something like Stormraider's might not need it, although a 'time active' readout could be very useful for it, Windspeaker's and Courage)
And finally, this may just be a me thing, but I was curious to know if there's ever been any consideration given to clumping damage numbers in tooltips-- so looking at your Ezreal Q, for instance, would not show base (+AP) (+AD) but rather just the total damage after calculations. I think this would make a better setting, so one could switch between total damage display and base + scaling display. Any thoughts? I think this would be especially useful for newer players or players coming over from different games. As an addendum to that thought, maybe any instances specifying damage types between physical and magical could come color coded like certain instances already are.
I mention this last one because I think it would be a good step in clarity for people who might not realize the value of, say, Ziggs' passive-- meanwhile a total damage readout would give an accurate impression in most every case.