So, about the current state of balance...
Now, I'm not one to usually make these posts, but something caught my eye today. According to LeagueOfGraphs, in Gold+ gameplay, there are 74 champs with sub 50% winrates, and if you look at overall gameplay, it jumps up to 80. Now, let me remind you that there are 139 champions in the game.
This means that over half of the available roster, if picked, will hurt your chances at winning rather then helping them.
Now, im a simple guy, and honestly, I have no idea how this should be fixed. But one thing I do know, is that this need to be fixed fast.
Riot, you have a scant 4 weeks to somehow quite a few champs viable, while avoiding making others useless at the same time...