What do you guys think about Zoe? what do you think needs to be changed?
I think she would be fine if you made her ult stop halfway through when hard cc'd (rooted, stunned, snared, etc.) it would make her much more fun to fight against.
I think she would be fine if you made her ult stop halfway through when hard cc'd (rooted, stunned, snared, etc.) it would make her much more fun to fight against.
Gut her dmg. Make her ulti cancel if she get's cc'd. boom let her rot afterwards cause she is reaching Kalista levels of toxic
As a Zoe player :
I'm for your idea
Making her E cc duration scaling with rank
Increasing her early game Q mana cost
Making her W into her true passive with a cooldown (120 from level 1 decreasing to 30 at level 18 ?), but still keeping the empowered AA damage obviously, and also removing the drops from minions
Changing her W into a new spell, maybe an utility one, I don't have an idea yet (maybe marking an enemy, the mark will look the same as the one minions get when they have an active to drop, if the mark is still here upon death, this enemy will drop a random active he owns and directly to Zoe, she won't have to pick it up and it will replace her W until she uses it, from sums to an active item with a 10 cd at all ranks)
Having a permanent advantage of getting enemies sums / active is just broken imo (same as looting tp by level 5 from minions), she's almost ungankable thanks to her E early game, she can kill caster minions by level 4 each time they spawn and still being able to harass enemies. It will also make her more useful during teamfights and more interactive, not staying out of range and spamming E until it hits someone, whoever it is and then delete him with Q (I'm fine with her damage, I'm just a bit reluctant with this Xerath-like playstyle since she's supposed to be a burst mage)
And it would also make her a real "spell thief", not a crazy RNG looter
Personally, I like the R always going back to where she started. I think she has other places in her kit (like her RNG subgame) that could be looked at before I'd do something to her ult.
Her E is really the only problem:
Give it a longer cooldown, or get rid of its cooldown reduction effect for hitting a champion, and have the sleep duration scale with rank. More than 2 seconds at rank 1. Yuck.
Aside from that thing being spammed late game, I have no problems with her.
She is good but bad at the same time. Her damsge way to high but way to conditional. Many times when I do good as zoe it's just because i managed to hit a e and then do a ult combo. When I do bad it's becuase I don't hit e. It's cancer for both sides because if I'm not killing people as zoe what am I doing. I know I'm bronze 1 but as a m7 zoe main in ranked I can say that in her current state she will never be balanced because her counter play is around other players getting hit by e with no body block or minions or not. She has no real agency and that's the problem. At least vegiar can walk up and e creating some pressure and then combo. Zoe has to play around so many conditions so it's just kind or random when she gets onesjots or not. Most of the game I am hoping my e will land so I can do damsge and stop being a bad pick for my team. It's just bad design almost. I just q the wave and try to e enemy. It's is not good champ design and the only real couterplay is body blocking and items and wards. It feels awful to play her when the enemy team has a brain.
In general principle, range/damage should be balanced against availability off cooldown/mana cost. There's your fing problem right there. ITS RIGHT THERE!
While Zoe's ult may not be my own personal biggest issue with her, I agree with the change proposed in the thread OP, as I generally dislike the fact that many gapclosers eat up hard CC without getting affected by it. Now that Ryze's own delayed blink is fully interrupted by all kinds of hard CC, I think the same should apply to Zoe's ult, which is basically two blinks with some downtime in-between. The ability's meant to put her at a little more risk, so actually punishing her for getting caught could be a good start towards achieving that goal.
As for my thoughts on Zoe, I'll try with a bulletpoint list, starting with what I like about her (because there are in fact some things to like):
What I like about Zoe:
What I dislike about Zoe:
What I'd change on her: