Can someone pls point out Gnar's tradeoffs?
He has high damage + dps, you cant build armor to counter his poke because: 1. His cooldowns are so low and he has no resource bar so he can just out poke your armor and sustain. 2. He has armor shred. 3. He'll be just as tanky when he gets into Mega Gnar form.
He has high survivability: His E makes him very mobile, the longer he is in combat the sooner he gains a CRAP TON of Health, Damage, and Armor, he gains even more movement speed from his W passive, and his Q slows.
He has brutal laning power against anyone melee or who doesn't have a short CD dash, because he lacks a resource bar, his abilities are high damage and low cooldown, his passive on W can be brutal, and he can lock down for forever with Q + W + Ult.
He scales well, he has high cc, very high mobility late game, good ratios, can tank very well. Only downside is if he gets caught out late game hes much squishier, but his MS is so high it hardly matters.
How is someone that is so well rounded allowed to exist? There are no decision-making or reasoning skills requried to use his abilities, his Q is on a super short cooldown, so is his E.
What are his trade offs? Cuz I feel like there should be more people complaining, unless I just am unaware of how he's somehow balanced.